Auto Route PropertyManager
Auto Route enables you to:
Route automatically through existing geometry
in the 3D route sketch.
Route automatically through certain objects that
are outside the route sketch.
Update routes to travel through selected clips.
Display guidelines that show connectivity data,
manipulate those guidelines, and convert them into routes.
To route automatically:
While editing
a route, click Auto Route
(Routing Tools toolbar) or click Routing,
Routing Tools, Auto
Route.
In the
PropertyManager, under Routing Mode,
select one of the following:
Auto-Route. Select to automatically
route through existing geometry in the 3D route sketch.
Edit (drag). Select to change to the
edit mode, so you can adjust the route (by dragging points, lines, and
so on) without closing the PropertyManager.
Re-route spline. Select to update a
route to travel through selected clips.
Guidelines. Select to display a preview
of the wires in a cabling route that contains connectivity data. You can
add connectivity data automatically using a from-to list, or manually
using Edit Wires. Guidelines show
the connections of the wires that need to be bundled into finished routes.
Set options
and make selections as described below.
Click
to close the PropertyManager.
Auto-Route
Auto Route
Orthogonal
route. Creates a route with segments that run parallel to the X,
Y, and Z axes, with right angles between segments.
Selections
In the graphics area, select a start point
(any point in the current sketch), then select the next entity to route
to. Valid selections:
Route type |
Valid selections |
Result |
Standard |
Point in the current sketch |
A spline is added from the start point to the selected point. |
Sketch point outside the route sketch |
Line in the current sketch |
A spline is added from the start point to the closest endpoint of the
selected entity, then the route continues to the other end of the entity. |
Line, construction line, or reference axis of an object outside the
route sketch |
Orthogonal |
Line or end point of a sketch segment in the current sketch |
A path is created with lines that run parallel to the X, Y, and Z axes,
with right angles between segments. |
Line, edge, or reference axis of an object outside the route sketch |
A corresponding line is created within the route sketch, and the route
segment is created.
If you click Undo once, the route
segment is removed, but the sketch line remains. Then you can route to
an endpoint of the sketch line. If you click Undo
a second time, the sketch line is removed. |
Current
Edit point. For information only. Lists the point from which the
route will continue. For example, this could be the last point you selected,
or the endpoint of the last axis you selected.
Flip
through clips. Reverses the direction of the route through the
selected clip.
Re-route spline
You can update a route to travel through
selected clips.
Selections
Current
selection. Select the spline and the axes of one or more clips,
then click
.
Flip
through clips. Reverses the direction of the route through the
selected clip.

|
You can update a route to
ignore clips:
If you delete a clip
from the route sub-assembly, then the next time you edit the route, the
software informs you that a clip has been deleted and asks if you want
to update the route. If you re-route, the route updates to a more direct
path ignoring the original clip.
If a clip is still in
the assembly, but you no longer want the route to pass through it, you
can choose to ignore the clip in the route. While editing the route, right-click
the sketch segment under the clip and select Unroute
from clip.
|
Guidelines
Guideline Actions
Merge
guidelines to form routes
. Merges two or more guidelines
into a single route.
Join
guidelines to existing routes
. Joins a guideline
into an existing route at a selected route point.
Convert
guidelines to routes
. Converts one or more guidelines
into unique routes.
Merging or joining guidelines
into routes works best if their paths are close together or approximately
parallel to one another.
Guidelines