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Ray Tracing

In the illustration below, the rectangles represent refractive objects and the arrows represent rays that are cast. Ray 0 comes from the camera or viewer on the left. Ray 1 refracts when it enters the object. Ray 2 refracts when it exits the object. Ray 3 and 4 act on the second object in a similar fashion as rays 1 and 2. If you set the Number of Refractions value to 2, light that enters and exits the first object will make the second object opaque because the limit for the number of rays has been met.

Here is another example with some reflective and refractive appearances applied to the model and scene.

Number of reflections = 0

Number of refractions = 0

All appearances appear dull and matte.

Number of reflections = 1

Number of refractions = 0

Note the difference in the highly reflective appearances applied to the sphere on the right and the wall on the left.

Number of reflections = 1

Number of refractions = 2

Note the difference in the highly refractive appearance applied to the sphere on the left.

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