Locate Part
When you insert a part into another
part:
The part
into which you insert it becomes a multibody part.
The part
you insert becomes a solid body.
You can
move and rotate the body after you place it.
To move, rotate, or mate a body
when inserting it in a part:
In the
Insert
Part PropertyManager:
The Locate
Part PropertyManager appears. This property manager displays one
of two pages:
Translate/Rotate, where you specify
parameters to move or rotate the body.
Constraints,
where you apply mates between the body you are inserting and other bodies
in the part.
Click Translate/Rotate
or Constraints at the bottom of
the PropertyManager, if necessary, to switch to the page you want.
Set options
in the PropertyManager as described below.
Translate/Rotate
Translate
Do one
of the following:
Select
an edge in the graphics area to define the translation direction.
Set
a value for Distance
. Type a negative number to switch the translation direction.
- or -
Select
a vertex in the graphics area.
If
necessary, click To Vertex
to select a second vertex.
The body
moves the direction and distance defined by the vertices.
A preview
of the moved body appears.
Click
.
Rotate
Set values
for the coordinates of the rotation origin (the point that the body rotates
about). The default values are the coordinates of the origin of the part
document.
X Rotation Origin 
Y Rotation Origin
.
Z Rotation Origin
.
A square
appears in the graphics
area to show the location of the rotation origin.
Do one
of the following:
Set
values for:
X Rotation Angle
. Angle
around the X axis.
Y Rotation Angle
. Angle
around the Y axis.
Z Rotation Angle
. Angle
around the Z axis.
Select
an edge in the graphics area to define the rotation axis.
Set
a value for Angle
.
- or -
Select
a vertex in the graphics area.
Set
values for X Rotation Angle
(angle around the X axis), Y
Rotation Angle
, and
Z Rotation Angle
.
A preview
of the rotated body appears.
Click
.
Constraints
Mate Settings
Entities
to mate
. Select two entities (faces, edges, planes,
etc.) to mate together. One entity must be from the body you are inserting
into the part.
Add.
Click to add the mate after selecting a mate type and setting parameters
below. Click Undo to clear selections.
Select a mate type. All the mate types are
always shown in the PropertyManager, but only the mates that are applicable
to the current selections are available.
Coincident
If the entities you select to mate are a
pair of coordinate systems, select Align
Axes to fully constrain the location of the inserted part.
Parallel
Perpendicular
Tangent
Concentric
Distance.
Select, then set Distance. Select
Flip Dimension to change the direction.
Angle.
Select, then set Angle.
Mate Alignment.
Aligned
. Places the body so the normal or axis vectors for the
selected faces point in the same direction.
Anti-Aligned
. Places the body so the normal or axis vectors for the
selected faces point in opposite directions.
Mates
The Mates box contains all the
mates in the mate set (all the mates added while the PropertyManager is
open). When there are multiple mates in the Mates
box, you can select one to edit that mate.
In multibody parts, you can apply multiple
sets of mates to the same body. Mates specified within different sets
can conflict with each other. For example, you can apply a perpendicular
mate between two faces in one set, and in a different set, apply a parallel
mate between the same two faces.
Options
Show preview.
When selected, a preview of a mate occurs when you make enough selections
for a valid mate.