Key Frames and Key Points
You can use key points to represent a beginning or end of a change in
animation position or other attributes at a given time. Whenever you position
a new key point, it corresponds to motion or to changes to visual attributes.
Key frames define the portion of the timeline
that separates key points.
A Key point is the entity that
corresponds to defined assembly component positions, visual properties,
or simulation element states.
The Key frame is the area between
key points, which can be any length of time. It defines the time frame
in which assembly component motion or visual property changes take place.
A View key
is a view of the model at a particular point in time (camera view or model
view). View keys appear in the Orientation
and Camera Views key frame.
Identifying Key Points
You can identify key points by color.
Key Properties
When you move the pointer over any key point, a balloon displays the
key properties for that key point time. If the component is collapsed
in the MotionManager
design tree, all key properties are included in the balloon.
![](../art/key_properties.gif)
|
Key Property |
Description |
Component ![](../art/key_properties_id.gif) |
Component Slide2<1> in the MotionManager design tree at a point
in the timeline. |
Move Component ![](../art/key_properties_move_component.gif) |
Move component. |
Explode ![](../art/key_properties_explode_step.gif) |
Explode indicating repositioning of a certain type. |
Appearance ![](../art/key_properties_appearance_color.gif) |
Specifies the color applied to the component. |
Transparency ![](../art/key_properties_show_100.gif) |
Indicates percentage of transparency. |
Component display ![](../art/key_properties_wirefarme.gif) |
Wireframe or shaded. |
When you move the pointer over any key point,
the graphic area updates to display the corresponding position of the
component.
Defining Camera and Light Properties at Key Points
You can define camera and light properties at key points in an animation.
By defining camera position at key points, you can create
walk-through animations.
To set camera or light properties at Key Points:
Right-click
Lights,
Cameras and Scene (MotionManager
design tree).
Select from the following:
Add Directional
Light
Add Spot Light
Add Point Light
Add Camera
Right-click the camera or light and set the following
properties in the PropertyManager: