Animating the Camera View Orientation
You can impose a motion on the assembly through the animation by changing
the view
orientation of the camera over time. The camera view orientation defines
how a model is viewed during animation.
To create a view orientation animation of an assembly:
Right-click Orientation
and Camera Views
in the MotionManager
design tree and select Disable View Key
Creation.
Drag the time bar to a new position, past the
start time.
Drag the key point from the Orientation and
Camera Views
line to the time bar, and select
Place Key.
Do one of the following:
Rotate, pan, or zoom
the model to present the view of interest.
Select a standard view
tool from the View
toolbar.
Right-click the key
point in the line that extents from Orientation
and Camera Views
, select View
Orientation, and select a standard or named view.
Repeat steps 2 through 4 to define the camera
view orientation key points for this animation.
When the animation is complete, right-click Orientation and
Camera Views
and select Disable
View Key Creation to prevent any further changes in views from
being included in the animation.
Click
Play
from Start (MotionManager toolbar) to test your results.
To disable view orientation in an animation:
Right-click Orientation
and Camera Views
in the MotionManager
design tree and select Disable View
Key Creation.
To enable view orientation in an animation:
Right-click Orientation
and Camera Views
in the MotionManager
design tree and select Disable View Key
Creation.
To capture a new view key point
Place
a key
point in the line that threads from Orientation
and Camera Views in the MotionManager
design tree.