Use the Mapping
tab in the Appearances PropertyManager to map textured appearances in part or assembly documents. Mapping controls size, orientation, and location of materials such as fabrics, stoneware (tile, marble, etc.), and plastics (patterned, composite, etc.).
The
Advanced tab contains additional options for
Mapping 
. To display the simplified
Mapping 
interface, click the
Basic tab.
Selected Geometry
For assemblies only: |
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Apply at component level |
For entities that you select while this option is active, affects the assembly component. The sub-assembly and part documents do not change.
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Apply at part document level |
For entities that you select while this option is active, affects the part document. |
For parts or assemblies applied at the part level: |
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Selected Entities |
Use Selection filters to select the type of geometric entity to which to apply mapping, then from the graphics area, select items to add to Selected Entities.
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Remove Appearance |
Removes the appearance from the items in Selected Entities.
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Size/Orientation
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Fixed aspect ratio |
Scales the image uniformly as you change the Width or Height.
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Fit width to selection |
Stretches the width of the texture to the selection.
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Fit height to selection |
Stretches the height of the texture to the selection. |
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Width |
Resizes the texture as bounded by the magenta lines. |
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Height |
Resizes the texture as bounded by the blue lines. |
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Rotation |
(Spherical, Cylindrical, and Projection only). Rotates the texture relative to the axes.  |
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Axis direction 1 |
(Spherical only). Rotates the texture relative to the horizontal axis.  |
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Axis direction 2 |
(Spherical only). Rotates the texture relative to the vertical axis.  |
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Mirror horizontally |
Flips the texture about the selected direction horizontally. |
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Mirror vertically |
Flips the texture about the selected direction vertically. |
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Reset to Image |
Resets the aspect ratio of the primary texture or decal. |