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Add Components Example (C#)

This example shows how to add multiple components to an assembly.

// Preconditions:
// 1. Create a new part document.
//    a. Extrude a rectangular block and cut-extrude a diagonal section

//       off one face of the block.
//    b. Click Insert > Reference Geometry > Coordinate System.
//    c. Select a corner of the block for the origin of

//       the new coordinate system.
//    d. Select an edge for the Z axis of the coordinate system.
//    e. Click the green check mark to save the coordinate system.
//        Coordinate System1 appears in the FeatureManager design tree.
//    f. Save and minimize the part.
// 2. Replace <component_name> in the code with the full path name

//    of the new part.
// 3. Create a new assembly document.
//    a. Create a line segment sketch originating at some distance

//       from the default origin of the assembly document.
//    b. Click Insert > Reference Geometry > Coordinate System.
//    c. Select one end point of the line segment for the origin of

//       the new coordinate system.
//    d. Select the line segment for the X axis of the coordinate system.
//    e. Click the green check mark to save the coordinate system.
//       Coordinate System1 appears in the FeatureManager design tree.
//    f.
Right-click on Coordinate System1 in the FeatureManager design tree,

//       select Feature Properties, and rename the coordinate system

//       and its description to differ from Coordinate System1.
//    g. Save the assembly and keep it open.
// 4. Change the namespace to match your project's name.
// Postconditions:
// Component part is inserted into the assembly such that
// the part's Coordinate System1 is coincident (no translation or rotation)
// with the assembly's default (not user-defined) coordinate system.
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System;
namespace AddComponents3_CSharp.csproj
partial class SolidWorksMacro

AssemblyDoc assemb;
string[] compNames = new string[1];
double[] compXforms = new double[16];
string[] compCoordSysNames = new string[1];
object vcompNames;
object vcompXforms;
object vcompCoordSysNames;
object vcomponents;

public void Main()
            assemb = (

if (((assemb != null)))
compNames(0) = "<component_name>"

// Define the transformation matrix. See the IMathTransform API documentation.

                // Add a rotational diagonal unit matrix (zero rotation) to the transform
                // x-axis components of rotation
                compXforms[0] = 1.0;
                compXforms[1] = 0.0;
                compXforms[2] = 0.0;
// y-axis components of rotation
                compXforms[3] = 0.0;
                compXforms[4] = 1.0;
                compXforms[5] = 0.0;
// z-axis components of rotation
                compXforms[6] = 0.0;
                compXforms[7] = 0.0;
                compXforms[8] = 1.0;

// Add a translation vector to the transform (zero translation)
                compXforms[9] = 0.0;
                compXforms[10] = 0.0;
                compXforms[11] = 0.0;

// Add a scaling factor to the transform
                compXforms[12] = 0.0;

// The last three elements in the transformation matrix are unused

                // Register the coordinate system name for the component
                compCoordSysNames[0] = "Coordinate System1";

// Add the components to the assembly.
                vcompNames = compNames;
                vcompXforms = compXforms;
//vcompXforms = Nothing   //also achieves zero rotation and translation of the component
                vcompCoordSysNames = compCoordSysNames;

                vcomponents = assemb.AddComponents3((vcompNames), (vcompXforms), (vcompCoordSysNames));


public SldWorks swApp;



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