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Delete Appearance Example (VBA)

This example shows how to delete an appearance and not reassign remaining appearance IDs.

 

'------------------------------------------

'

' Preconditions: Part document is open that

'                contains a model. Model has

'                at least three appearances applied to it.

'

' Postconditions: Appearance with an ID of 2 is deleted.

'                The appearance IDs are not reassigned.

'

'-----------------------------------------

Option Explicit

 

Dim swApp As SldWorks.SldWorks

Dim swModel As SldWorks.ModelDoc2

Dim swModelDocExt As SldWorks.ModelDocExtension

Dim swSelMgr As SldWorks.SelectionMgr

Dim swRenderMaterial As SldWorks.RenderMaterial

Dim varRenderMaterial As Variant

Dim vRenderMaterial As Variant

Dim fn As String

Dim nCount As Long, nId As Long

Dim boolstatus As Boolean

 

Sub main()

 

Set swApp = Application.SldWorks

Set swModel = swApp.ActiveDoc

Set swSelMgr = swModel.SelectionManager

Set swModelDocExt = swModel.Extension

 

' Turn on RealView Graphics

swModelDocExt.ViewDisplayRealView = True

 

' Get the render materials

nCount = swModelDocExt.GetRenderMaterialsCount

Debug.Print "Number of appearances: " & nCount

varRenderMaterial = swModelDocExt.GetRenderMaterials

For Each vRenderMaterial In varRenderMaterial

    Set swRenderMaterial = vRenderMaterial

    nId = swRenderMaterial.MaterialID

    Debug.Print "Appearance ID: " & nId

    fn = swRenderMaterial.FileName

    Debug.Print "Appearance filename: " & fn

    If nId = 2 Then

        ' If appearance ID is 2, then delete it

        ' Do not reassign appearance IDs

        boolstatus = swModelDocExt.DeleteRenderMaterial(nId, False)

        

        ' If appearance ID is 2, then delete it

        ' Reassign appearance IDs

        ' boolstatus = swModelDocExt.DeleteRenderMaterial(nId, True)

        

        End If

    swModelDocExt.UpdateRenderMaterialsInSceneGraph True

Next

' Make sure appearance with ID 2 was deleted

' and that the appearance IDs were not reassigned

nCount = swModelDocExt.GetRenderMaterialsCount

Debug.Print "Number of appearances: " & nCount

varRenderMaterial = swModelDocExt.GetRenderMaterials

For Each vRenderMaterial In varRenderMaterial

    Set swRenderMaterial = vRenderMaterial

    nId = swRenderMaterial.MaterialID

    Debug.Print "Appearance ID: " & nId

    fn = swRenderMaterial.FileName

    Debug.Print "Appearance filename: " & fn

    swModelDocExt.UpdateRenderMaterialsInSceneGraph True

Next

End Sub



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Web Help Content Version: API Help (English only) 2012 SP05

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