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SetUDirection2 Method (IRenderMaterial)

Sets the U direction of the texture-based appearance.

.NET Syntax

Visual Basic (Declaration) 
Sub SetUDirection2( _
   ByVal UDir_X As System.Double, _
   ByVal UDir_Y As System.Double, _
   ByVal UDir_Z As System.Double _
) 
Visual Basic (Usage) 
Dim instance As IRenderMaterial
Dim UDir_X As System.Double
Dim UDir_Y As System.Double
Dim UDir_Z As System.Double
 
instance.SetUDirection2(UDir_X, UDir_Y, UDir_Z)
C# 
void SetUDirection2( 
   System.double UDir_X,
   System.double UDir_Y,
   System.double UDir_Z
)
C++/CLI 
void SetUDirection2( 
&   System.double UDir_X,
&   System.double UDir_Y,
&   System.double UDir_Z
) 

Parameters

UDir_X
x coordinate of the U direction
UDir_Y
y coordinate of the U direction
UDir_Z
z coordinate of the U direction

Remarks

To specify the U direction along the x-axis, set:

  1. UDir_X to 1.
  2. UDir_Y to 0.
  3. UDir_Z to 0.

 

Call IRenderMaterial::SetVDirection2 to set the V direction of the appearance.

 

See Also

Availability

SolidWorks 2013 SP05, Revision Number 21.5


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