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Get Maximum Edge and Vertex Gaps Example (C#)

// This macro returns the same data returned by the Tools > Check dialog box

// when the checkboxes, Maximum edge gap and Maximum vertex gap, are selected.

//

// This macro uses IEdge::IsTolerant to determine whether common edges are within tolerance of one another.

// This macro uses IVertex::IsTolerant to determine whether common vertexes are within tolerance of one another.

//

// This macro iterates over each edge and vertex in a part and reports the following:

//

// * whether the edge or vertex is:

//     a. tolerant (distance to neighbor is greater than 5.0E-9 mm)

//     b. exact (distance to neighbor is less than or equal to 5.0E-9 mm)

// * gap size (or tolerance) in mm of each edge or vertex

// * maximum edge gap (or tolerance) in mm for the part

// * maximum vertex gap (or tolerance) in mm for the part

//----------------------------------------------------------------------------------------------------------------------------------------------------

//    1. Open a part that contains gaps between common edges and/or vertexes

//       (e.g., <install_dir>\samples\tutorial\assemblymates\head.sldprt).

//    2. Open an immediate window to view runtime messages.

//    3. Run this macro.

//    4. Move cursor across the part in the SolidWorks window. The tolerant edges and vertexes are selected in each body of the part,

//       and tolerance data for all edges and vertexes is printed in the immediate window.

//-----------------------------------------------------------------------------------------------------------------------------------------------------

 

using SolidWorks.Interop.sldworks;

using SolidWorks.Interop.swconst;

using System;

using System.Diagnostics;

namespace GetMaximumEdgeandVertexGaps_CSharp.csproj

{

    public partial class SolidWorksMacro

    {

        

        public enum swBodyType_e

        {

            swAllBodies = -1,

            swSolidBody = 0,

            swSheetBody = 1,

            swWireBody = 2,

            swMinimumBody = 3,

            swGeneralBody = 4,

            swEmptyBody = 5

        }

        public void Main()

        {

            ModelDoc2 swModel = default(ModelDoc2);

            PartDoc swPart = default(PartDoc);

            object[] vBodyArr = null;

            Body2 swBody = default(Body2);

            object[] vEdgeArr = null;

            Edge swEdge = default(Edge);

            object[] vVertexArr = null;

            Vertex swVertex = default(Vertex);

            FaultEntity swFaultEnt = default(FaultEntity);

            bool bRet = false;

            double tol = 0;

            Entity swTanEnt = default(Entity);

            swModel = (ModelDoc2)swApp.ActiveDoc;

            swPart = (PartDoc)swModel;

            Debug.Print("File = " + swModel.GetPathName());

            vBodyArr = (Object[])swPart.GetBodies2((int)swBodyType_e.swAllBodies, true);

            foreach ( Object vBody in vBodyArr)

            {

                swBody = (Body2)vBody;

                Debug.Print(" Body[" + swBody.GetType() + "] --> " + swBody.GetSelectionId());

                vEdgeArr = (Object[])swBody.GetEdges();

                vVertexArr = (Object[])swBody.GetVertices();

                double maxEdgeGap = 0;

                maxEdgeGap = 0.0;

                foreach (Object vEdge in vEdgeArr)

                {

                    // Find maximum edge gap which mirrors the UI functionality in Tools > Check when Maximum edge gap is selected

                    swEdge = (Edge)vEdge;

                    bRet = swEdge.IsTolerant(out tol);

                    if (maxEdgeGap < tol)

                    {

                        maxEdgeGap = tol;

                    }

                    if ((!(bRet == false)))

                    {

                        Debug.Print("Edge is tolerant: ");

                        Debug.Print(" Tolerance = " + tol);

                        swTanEnt = (Entity)swEdge;

                        bRet = swTanEnt.Select4(true, null);

                    }

                    else

                    {

                        Debug.Print("Edge is exact: Tolerance = " + tol);

                    }

                    swFaultEnt = swEdge.Check;

                }

                Debug.Print("");

                Debug.Print("Maximum edge gap is " + maxEdgeGap);

                Debug.Print("");

                double maxVertexGap = 0;

                maxVertexGap = 0.0;

                foreach (Object vVertex in vVertexArr)

                {

                    // Find maximum vertex gap which mirrors the UI functionality in Tools > Check when Maximum vertex gap is selected

                    swVertex = (Vertex)vVertex;

                    bRet = swVertex.IsTolerant(out tol);

                    if (maxVertexGap < tol)

                    {

                        maxVertexGap = tol;

                    }

                    if ((!(bRet == false)))

                    {

                        Debug.Print("Vertex is tolerant: ");

                        Debug.Print(" Tolerance = " + tol);

                        swTanEnt = (Entity)swVertex;

                        bRet = swTanEnt.Select4(true, null);

                    }

                    else

                    {

                        Debug.Print("Vertex is exact: Tolerance = " + tol);

                    }

                }

                Debug.Print("");

                Debug.Print("Maximum vertex gap is " + maxVertexGap);

                Debug.Print("");

            }

        }

        /// <summary>

        /// The SldWorks swApp variable is pre-assigned for you.

        /// </summary>

        public SldWorks swApp;

    }

}



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