- Controlling Linear Patterns with Reference Geometry
You can control linear patterns using reference geometry, such as vertices, edges, faces, or planes, to indicate how far you want to generate the pattern, and to designate the number of instances and spacing between instances.
- Changing Features/Faces to Bodies in Patterns
When you edit an existing pattern, you can change the seed feature to or from features, faces, or bodies. This eliminates the need to delete a pattern and recreate it.
- Fill Pattern Instance Count
You can get an instance count for the number of instances in a fill pattern for use in annotations and equations.
- Variable Patterns
You can pattern features across both planar and non-planar surfaces and vary the dimensions and references for each pattern instance. There are no restrictions on how many dimensions you can vary.