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You can pattern components along an open or closed loop path to simulate roller chains, energy chains, and power transmission components.
In an assembly, you can prevent items from being automatically deleted when their parent features are deleted.
When you delete a component from a subassembly, you can delete the component only, or the entire subassembly.
You can view and edit the Min and Max values in the Modify Dimensions dialog boxes for Distance and Angle Mates.
Performance is improved for hiding and showing components in large assemblies when you select a large number of components or have a large number of components already hidden.
Performance is improved when creating equation references between assembly components.
You can select all the assembly components that are visible from a standard or current view.
You can form or dissolve a subassembly that contains suppressed components from the FeatureManager design tree or the graphics area.
You can ignore all interference volumes less than a selected value. You can also sort the list of results.
You can isolate components while editing the components within the context of an assembly. This also applies to multibody components and subassemblies.
You can use the Move Face option to move a component face up to the surface of another component.
You can use these options when opening assemblies and assembly drawings.
You can temporarily fix or group components or subassemblies to test motion or design setup directly from the top-level assembly.
When you insert a component into an assembly using the Insert Component PropertyManager, you can change its orientation.
You can save one or more component instances as a new file from within an assembly. The assembly points to the new file for those instances only; other unselected component instances in the assembly still point to the original file.
SpeedPak can automatically exclude internal components when using the Quick Include slider.
With Treehouse, you can set up your file structure in a graphical user interface before you start building the models in SOLIDWORKS.
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