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You can use the Fillet tool to create asymmetrical fillets for parts, assemblies, and surfaces.
You can create a reference plane parallel to the screen by setting an offset from a reference vertex.
Delete Body is now called Delete/Keep Body. In multibody parts, you can delete or keep bodies for ease of selection.
The Move Face tool is easier to use, includes additional options in the PropertyManager, and allows for multibody selection for translate operations.
You can split surfaces with the Split tool. You can also split a combination of surfaces and solid bodies.
You can use an open profile to cut a model if the profile completely intersects the model.
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