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Apply and Remove Texture To and From Component By Display State (C#)

This example shows how to apply and remove texture to and from a component using the name of a display state of the model.

//-------------------------------------------------------------------------
// Preconditions: 
// 1. Verify that the specified assembly to open and texture exist.
// 2. Open the Immediate window. 
// 
// Postconditions: 
// 1. Opens the specified assembly and applies texture to
//    the selected component. 
// 2. Examine the Immediate window.
// 3. Click anywhere in the SOLIDWORKS window
//    to verify that the texture was applied.
// 4. Follow the instructions in the macro
//    to remove the just-applied texture.
// 5. Run the macro again.
// 6. Examine the Immediate window.
// 7. Click anywhere in the SOLIDWORKS window to verify 
//    that the texture was removed.
// 
// NOTE: Because this assembly document is used elsewhere,
// do not save changes.
//---------------------------------------------------------------------------
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System;
using System.Diagnostics;

namespace ApplyRemoveTextureByDisplayStateCSharp.csproj

{

    partial class SolidWorksMacro

    {

        public void Main()

        {

ModelDoc2 swModel = default(ModelDoc2);

SelectionMgr swSelMgr = default(SelectionMgr);

ModelDocExtension swModelDocExt = default(ModelDocExtension);

Component2 component = default(Component2);

Texture texture = default(Texture);

bool status = false;

string displayState = null;

int errors = 0;

int warnings = 0;

string namStr = null;

 

// Open document and select a component

swModel = (ModelDoc2)swApp.OpenDoc6("c:\\Program Files\\SOLIDWORKS Corp\\SOLIDWORKS\\samples\\tutorial\\motionstudies\\valve_cam.sldasm", (int)swDocumentTypes_e.swDocASSEMBLY, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);

swModelDocExt = (ModelDocExtension) swModel.Extension;

status = swModelDocExt.SelectByID2("rocker-1@valve_cam", "COMPONENT", 0, 0, 0, false, 0, null, 0);

swSelMgr = (SelectionMgr)swModel.SelectionManager;

component = (Component2) swSelMgr.GetSelectedObject6(1, -1);

 

displayState = "Default_Display State-1";

namStr = "<SystemTexture>\\images\\textures\\pattern\\checker2.jpg";

 

// Set texture on selected component in the

// specified display state

 

// After running the macro the first time, edit the macro to

// insert the comment characters (//) before the following two

// lines of code

texture = (Texture) swModelDocExt.CreateTexture(namStr, 5, 45, false);

Debug.Print ("Texture set: " + component.SetTextureByDisplayState(displayState, texture));

 

 

// Remove texture from component by display state

 

// After running the macro the first time, edit it to

// remove the comment characters (//) before the following

// line of code

//Debug.Print ("Texture removed: " + component.RemoveTextureByDisplayState(displayState));

        }

/// <summary>

/// The SldWorks swApp variable is pre-assigned for you.

/// </summary>

public SldWorks swApp;

    }

}

 



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