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Apply and Remove Texture To and From Component By Display State (VB.NET)

This example shows how to apply and remove texture to and from a component using the name of a display state of the model.

'-------------------------------------------------------------------------
' Preconditions: 
' 1. Verify that the specified assembly to open and texture exist.
' 2. Open the Immediate window. 
' 
' Postconditions: 
' 1. Opens the specified assembly and applies texture to
'    the selected component. 
' 2. Examine the Immediate window.
' 3. Click anywhere in the SOLIDWORKS window
'    to verify that the texture was applied.
' 4. Follow the instructions in the macro
'    to remove the just-applied texture.
' 5. Run the macro again.
' 6. Examine the Immediate window.
' 7. Click anywhere in the SOLIDWORKS window to verify 
'    that the texture was removed.
' 
' NOTE: Because this assembly document is used elsewhere,
' do not save changes.
'---------------------------------------------------------------------------
Imports SolidWorks.Interop.sldworks
Imports SolidWorks.Interop.swconst
Imports System
Imports System.Diagnostics

Partial Class SolidWorksMacro

 

    Public Sub main()

Dim swModel As ModelDoc2

Dim swSelMgr As SelectionMgr

Dim swModelDocExt As ModelDocExtension

Dim component As Component2

Dim texture As Texture

Dim status As Boolean

Dim displayState As String

Dim errors As Long

Dim warnings As Long

Dim namStr As String

 

' Open document and select a component

swModel = swApp.OpenDoc6("c:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\samples\tutorial\motionstudies\valve_cam.sldasm", swDocumentTypes_e.swDocASSEMBLY, swOpenDocOptions_e.swOpenDocOptions_Silent, "", errors, warnings)

swModelDocExt = swModel.Extension

status = swModelDocExt.SelectByID2("rocker-1@valve_cam", "COMPONENT", 0, 0, 0, False, 0, Nothing, 0)

swSelMgr = swModel.SelectionManager

component = swSelMgr.GetSelectedObject6(1, -1)

 

displayState = "Default_Display State-1"

namStr = "<SystemTexture>\images\textures\pattern\checker2.jpg"

 

' Set texture on selected component in the

' specified display state

 

' After running the macro the first time, edit the macro to

' insert the comment character (') before the following two

' lines of code

texture = swModelDocExt.CreateTexture(namStr, 5, 45, False)

Debug.Print("Texture set: " & component.SetTextureByDisplayState(displayState, texture))

 

' Remove texture from component by display state

 

' After running the macro the first time, edit it to

' remove the comment character (') before the following

' line of code

'Debug.Print("Texture removed: " & component.RemoveTextureByDisplayState(displayState))

 

End Sub

''' <summary>

''' The SldWorks swApp variable is pre-assigned for you.

''' </summary>

Public swApp As SldWorks

 

End Class

 



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