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Create Drag Arrow Manipulator Example (C#)

This example shows how to create a drag arrow manipulator, which is called a handle in the user interface.

//---------------------------------------------------------------------------
// Preconditions:
// 1. Open a part or assembly and select a face.
// 2. De-select Tools > Options > Stop VSTA debugger on macro exit.
// 3. Select Project > Add Reference > .NET > SolidWorks.Interop.swpublished.
// 4. Rename the namespace to match the name of your C# project.
// 5. Open an Immediate window.
//
// Postconditions:
// 1. A unidirectional drag arrow manipulator or handle is created on the selected face.
// 2. Drag the handle to another location. The first time you drag the handle,
//    IDragArrowManipulator::FixedLength is set to true,
//    and the origin is moved in the direction of the drag. For second and
//    subsequent drags, IDragArrowManipulator::FixedLength is set to false,
//    and the origin is not changed.
// 3. When you drag the handle a ruler displays.
//    IDragArrowManipulator::ShowRuler is true.
// 4. When you drag the handle past length = 0, the handle flips direction.
//    IDragArrowManipulator::AllowFlip is true.
// 5. Inspect the Immediate window.

//--------------------------------------------------------------------------
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using SolidWorks.Interop.swpublished;
using System;
using System.Runtime;
using System.Diagnostics;
namespace CreateDragArrow_CSharp.csproj
{
    
partial class SolidWorksMacro
    {
        
Manipulator swManip;
        
DragArrowManipulator swDrag;
        
SwManHandler2 swDragHdlr = new SwManHandler2();

        
public void Main()
        {
            
            
Face2 swFace;
            
MathUtility swMathUtil = default(MathUtility);
            
ModelDoc2 swModel = default(ModelDoc2);
            
ModelViewManager swModViewMgr = default(ModelViewManager);
            
SelectionMgr swSelMgr = default(SelectionMgr);
            
object vPickPt = null;
            
MathPoint swPickPt = default(MathPoint);

            swMathUtil = (
MathUtility)swApp.GetMathUtility();
            swModel = (
ModelDoc2)swApp.ActiveDoc;
            swSelMgr = (
SelectionMgr)swModel.SelectionManager;
            swFace = (
Face2)swSelMgr.GetSelectedObject6(1, 0);

            
double[] nVector = new double[3];
            
object vVector = null;
            nVector[0] = 0;
            nVector[1] = 1;
            nVector[2] = 0;
            vVector = nVector;

            
MathVector swN = default(MathVector);
            swN = (
MathVector)swMathUtil.CreateVector((vVector));

            vPickPt = swSelMgr.GetSelectionPoint2(1, -1);
            swPickPt = (
MathPoint)swMathUtil.CreatePoint((vPickPt));
            swModViewMgr = swModel.ModelViewManager;

            swManip = swModViewMgr.CreateManipulator((
int)swManipulatorType_e.swDragArrowManipulator, swDragHdlr);
            swDrag = (
DragArrowManipulator)swManip.GetSpecificManipulator();

            swDrag.AllowFlip =
true;
            swDrag.ShowRuler =
true;
            swDrag.ShowOppositeDirection =
true;
            swDrag.Length = 0.02;
            swDrag.Direction = swN;
            swDrag.LengthOppositeDirection = 0.01;
            swDrag.Origin = swPickPt;
            swManip.Show(swModel);
            swDrag.Update();

            
MathPoint origin = default(MathPoint);
            origin = swDrag.Origin;

            
object pt = null;
            pt = origin.ArrayData;

        }
        
public SldWorks swApp;
    }
    [System.Runtime.InteropServices.
ComVisible(true)]
    
public class SwManHandler2 : SwManipulatorHandler2
    {
        
int doneonce;

        
const int lenFact = 1;
        
private bool SwManipulatorHandler2_OnHandleLmbSelected(object pManipulator)
        {

            
Debug.Print("SwManipulatorHandler2_OnHandleLmbSelected");
            
return true;

        }
        
bool ISwManipulatorHandler2.OnHandleLmbSelected(object pManipulator)
        {
            
return SwManipulatorHandler2_OnHandleLmbSelected(pManipulator);
        }

        
private bool SwManipulatorHandler2_OnDelete(object pManipulator)
        {

            
Debug.Print("SwManipulatorHandler2_OnDelete");
            
return true;

        }
        
bool ISwManipulatorHandler2.OnDelete(object pManipulator)
        {
            
return SwManipulatorHandler2_OnDelete(pManipulator);
        }

        
private void SwManipulatorHandler2_OnDirectionFlipped(object pManipulator)
        {
           

            
Debug.Print("SwManipulatorHandler2_OnDirectionFlipped");

        }
        
void ISwManipulatorHandler2.OnDirectionFlipped(object pManipulator)
        {
            SwManipulatorHandler2_OnDirectionFlipped(pManipulator);
        }


        
private bool SwManipulatorHandler2_OnDoubleValueChanged(object pManipulator, int Id, ref double Value)
        {

           

            doneonce = doneonce + 1;
            
Debug.Print("SwManipulatorHandler2_OnDoubleValueChanged");

            
Debug.Print("  ID               = " + Id);

            
Debug.Print("  Value            = " + Value);
            
DragArrowManipulator swTmpManipulator = default(DragArrowManipulator);
            swTmpManipulator = (
DragArrowManipulator)pManipulator;
            
//Update origin
            MathPoint swMathPoint = default(MathPoint);
            swMathPoint = swTmpManipulator.Origin;
            
double[] varMathPt = null;
            varMathPt = (
double[])swMathPoint.ArrayData;
            varMathPt[1] = varMathPt[1] + lenFact / 1000;
            swMathPoint.ArrayData = varMathPt;
            
if ((doneonce == 1))
            {
                swTmpManipulator.FixedLength =
true;
            }
            swTmpManipulator.Origin = swMathPoint;
            

            swTmpManipulator.Update();
            
return true;
        }
        
bool ISwManipulatorHandler2.OnDoubleValueChanged(object pManipulator, int Id, ref double Value)
        {
            
return SwManipulatorHandler2_OnDoubleValueChanged(pManipulator, Id, ref Value);
        }


        
private void SwManipulatorHandler2_OnEndDrag(object pManipulator, int handleIndex)
        {
            
DragArrowManipulator swTmpManipulator = default(DragArrowManipulator);
            swTmpManipulator = (
DragArrowManipulator)pManipulator;
            swTmpManipulator.FixedLength =
false;
            doneonce = doneonce + 1;
            
Debug.Print("SwManipulatorHandler2_OnEndDrag");

            
Debug.Print("  HandleIndex      = " + handleIndex);




            
if ((handleIndex == (int)swDragArrowManipulatorOptions_e.swDragArrowManipulatorDirection2))
            {
                
Debug.Print(" Direction1");


            }
            
else
            {
                
Debug.Print(" Direction2");

            }

        }
        
void ISwManipulatorHandler2.OnEndDrag(object pManipulator, int handleIndex)
        {
            SwManipulatorHandler2_OnEndDrag(pManipulator, handleIndex);
        }

        
private void SwManipulatorHandler2_OnEndNoDrag(object pManipulator, int handleIndex)
        {

            
Debug.Print("SwManipulatorHandler2_OnEndNoDrag");


        }
        
void ISwManipulatorHandler2.OnEndNoDrag(object pManipulator, int handleIndex)
        {
            SwManipulatorHandler2_OnEndNoDrag(pManipulator, handleIndex);
        }



        
private void SwManipulatorHandler2_OnHandleRmbSelected(object pManipulator, int handleIndex)
        {
            
Debug.Print("SwManipulatorHandler2_OnHandleRmbSelected");

            
Debug.Print("  handleIndex      = " + handleIndex);

        }
        
void ISwManipulatorHandler2.OnHandleRmbSelected(object pManipulator, int handleIndex)
        {
            SwManipulatorHandler2_OnHandleRmbSelected(pManipulator, handleIndex);
        }



        
private void SwManipulatorHandler2_OnHandleSelected(object pManipulator, int handleIndex)
        {
            
Debug.Print("SwManipulatorHandler2_OnHandleSelected");

            
Debug.Print("  HandleIndex      = " + handleIndex);

        }
        
void ISwManipulatorHandler2.OnHandleSelected(object pManipulator, int handleIndex)
        {
            SwManipulatorHandler2_OnHandleSelected(pManipulator, handleIndex);
        }


        
private void SwManipulatorHandler2_OnItemSetFocus(object pManipulator, int Id)
        {
            

            
Debug.Print("SwManipulatorHandler2_OnItemSetFocus");

            
Debug.Print("  ID               = " + Id);

        }
        
void ISwManipulatorHandler2.OnItemSetFocus(object pManipulator, int Id)
        {
            SwManipulatorHandler2_OnItemSetFocus(pManipulator, Id);
        }


        
private bool SwManipulatorHandler2_OnStringValueChanged(object pManipulator, int Id, ref string Value)
        {


            
Debug.Print("SwManipulatorHandler2_OnStringValueChanged");

            
Debug.Print("  ID               = " + Id);

            
Debug.Print("  Value            = " + Value);
            
return true;

        }
        
bool ISwManipulatorHandler2.OnStringValueChanged(object pManipulator, int Id, ref string Value)
        {
            
return SwManipulatorHandler2_OnStringValueChanged(pManipulator, Id, ref Value);
        }


        
private void SwManipulatorHandler2_OnUpdateDrag(object pManipulator, int handleIndex, object newPosMathPt)
        {
            
Debug.Print("SwManipulatorHandler2_OnUpdateDrag");

            
Debug.Print("  HandleIndex      = " + handleIndex);

        }
        
void ISwManipulatorHandler2.OnUpdateDrag(object pManipulator, int handleIndex, object newPosMathPt)
        {
            SwManipulatorHandler2_OnUpdateDrag(pManipulator, handleIndex, newPosMathPt);
        }



    }
}
 



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