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Mapping type |
Select a value: |
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Automatic (also called Box). The texture space maps to one of the X, Y, and Z axes. The Automatic texture space is appropriate for most planar geometry.
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| Spherical. The texture space maps all points onto the surface of a sphere.
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| Cylindrical. The texture space maps all points onto a cylinder.
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| Projection. The texture space maps all points based on a projection direction.
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| Surface. The texture space maps all points based on the UV texture coordinates of the model.
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Axis direction or Projection direction |
Available only when Mapping type is set to Cylindrical or Projection. Select a value: |
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XY. Use the XY aligned plane to map texture direction.
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| ZX. Use the ZX aligned plane to map texture direction.
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| YZ. Use the YZ aligned plane to map texture direction.
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| Current View. Use the current orientation to map texture direction |
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| Selected Reference. Select an edge or a face for Selected Entities to map texture direction.
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Drag the pointer , set values, or use the slider based on the Mapping type you selected.
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| Projection: |
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Horizontal location |
Positions the texture along the horizontal axis.
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Vertical location |
Positions the texture along the vertical axis. |
| Spherical: |
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Offset latitude |
Moves the texture along the red meridians shown in the preview.
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Offset longitude |
Moves the texture along the green meridians shown in the preview.
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| Cylindrical: |
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About axis |
Rotates the texture around the axis of a cylinder.
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Along axis |
Moves the texture along the axis of a cylinder. |