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You can create a camera-based animation by creating a dummy component to act as the camera sled, and then attaching the camera to a sketch entity on the camera sled.
A camera sled is a dummy component you use to specify camera motion in an animation. After you create the sled, you can add the camera to the sled and create a sequence of camera views.
After you create the camera sled, you can add the camera, attach it to the camera sled, and compose the camera view.
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