Object Mode |
Activates Model mode and displays the contents
of the Objects tab in the Palette. |
Appearance Mode |
Activates Appearance mode and displays the Appearances tab in
the Palette. |
Scene Mode |
Activates Scene mode and displays the contents of the
Scenes tab in the Palette. |
Camera Mode |
Activates Camera mode and displays the contents of the
Cameras tab in the Palette. |
Library Mode |
Activates Library mode and displays the contents of the
File Libraries tab in the Palette. |
Easy Mode |
Activates a simplified user interface optimized for novice
users. |
Show HUD |
Shows/hides the Heads-up display, which shows the following data (depending on the current mode):
Passes
|
(Fast and Accurate render mode only.) Displays the number of passes that have accumulated.
|
Progress
|
(Accurate render mode only.) Estimates in minutes and seconds until a certain quality level is attained.
|
Passes/Frames per Second
|
(Passes is shown in Fast and Accurate render mode, Frames is shown in Preview mode.) Passes per Second displays the number of render passes that are accumulated in one second. It is a measurement of the render performance. It tells you the average frame rate (passes),
which are iterations on the final image that progressively get more
refined and less noisy.
Frames per Second is a measurement of interactivity. Frames are still 2D images. In computer animation, the term "frames per second" (fps) is a measurement of the number of still frames displayed in one second to give the impression of an interactive image.
|
Resolution
|
Displays the resolution (in pixels, width x height) of the 3D
Viewport and output snapshots. Resolution is the size of the final image in pixels when rendering a scene. Higher resolution renders contain more detail but take longer to complete.
|
Polygon Count
|
Displays the number of actively used polygons in the project. A polygon is a geometric element formed by connecting three or more points. A triangle, or three-point polygon, is the simplest form of polygonal geometry and is an optimized format for visualization of 3D models.
|
Focal Length
|
Displays the focal length (in millimeters) of the virtual lens for
the camera used for the rendering. In real cameras, a lens is a curved piece of glass or other transparent material that focuses light onto the film. 3D software simulates optical distortions created by imperfections in real-world lenses, adding realism to the rendered output.
|
GPU Only, CPU Only, or Hybrid
|
Indicates the current rendering
hardware.
Hardware rendering gives a preview of a 3D scene within the viewport of 3D software. It provides realtime on-screen feedback about the effects of changes made to that scene.
|
Status Icons
|
Buttons in the top right of the Heads-up display. - Automatic Supersampling (Preview)
The Automatic Supersampling preview feature is available only in SOLIDWORKS Visualize Professional.
- Active Camera Locked
|
|
Build All Thumbnails |
Generates thumbnail images of materials,
models, and similar elements in the Palette. |
Pause Rendering |
Stops raytracing in the Viewport. Unpausing resumes
raytracing in the Viewport. |
Toggle Render Modes |
Cycles through the render modes of Preview, Fast, and Accurate. |
Show Camera Panel |
Shows/hides the Camera panel. |
Show Palette |
Shows/hides the Palette. |
Enter Full Screen |
(F11) Maximizes the software window
and hides the menu bar, borders, and tabs. Press F11 to return to the
windowed mode. |