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Cameras Tab

The Cameras tab lets you create, configure, manage, and use various cameras to view and record a scene.

Camera Tree

Each camera in the project is listed near the top of the Camera tab in the Palette.

In the list at the top left of the tab, select the display option to use.

  • To select a camera for editing, click its name or icon in the Camera tree.
  • To switch to a different camera in the project, double-click its name or icon in the Camera tree, or drag the camera into the 3D Viewport.

Camera Parameters

Camera Name Shows the name of the camera.

Type over the name to change it.

Locked Prevents you from changing any parameter of the camera.
Aspect Ratio Sets the aspect ratio of the rendered area within the 3D Viewport.

Type over the default values or select from preset categories and values to change them.

Distance/Dolly Determines the distance between the camera and the look-at point.
Longitude Rotates the camera around the look-at point.
Latitude Moves the camera vertically.
Twist Tilts the camera left or right without moving its 3D position.
Perspective Controls the amount of perspective distortion in the camera by changing the focal length and position of the camera's virtual lens towards the viewing direction.

Smaller perspective values reduce perspective distortion and increase the focal length of the lens. Larger values do the opposite.

Position XYZ Indicates the current 3D position of the camera relative to the scene's world origin.
Focal Length (mm) Controls the amount of perspective distortion in the camera according to an accurate simulation of optical physics in camera lenses.

Although the 3D position of the camera remains unchanged, smaller values provide a wider angle of view and therefore seem to move the camera further away. Larger values do the opposite.

Orthographic View Changes between perspective and orthographic cameras.

When selected, all perspective distortion is eliminated, regardless of the Perspective and Focal Length values.

Keep Above Floor Prevents you from moving the camera below the floor in the project.

When cleared, you can move the camera anywhere. In addition, a ring appears around the Top perspective selector in the Camera panel. Click the ring to switch the camera perspective to directly under the scene, looking up.

Depth of Field

Depth of field (DOF) is the rate that blur increases for objects further from the focal plane. The depth of field of a specific lens is the range of acceptable focus in front of and behind the primary focus setting. It is a function of the specific lens used and the distance from the lens to the primary focal plane, and of the chosen aperture. Larger apertures narrow the depth of field; smaller apertures increase it.

Enable Depth of Field Turns on depth of field options.
Focal Distance Sets the distance between the camera and the point of optimal focus.

To select the focal point, click and click a position in the Viewport.

Aperture (mm) Uses millimeters to set the diameter of the opening in the virtual lens of the selected camera.

In a real camera, this is the size of the opening that light passes through (usually given in terms of its f stop) to reach the film. The larger the f stop, the smaller the opening. 3D software packages sometimes mimic the effects of different aperture settings on a recorded image during the rendering process.

F Stop Uses the f stop value to set the diameter of the opening in the virtual lens of the camera.

Camera Positioning

These parameters let you view an overlay showing the distance between the world origin and the cameras you select in the Cameras tab of the Palette. The distances are accurate provided the model scale in the scene is accurate.

To use these parameters, you must view the scene from another camera.

Show in Viewport Displays the distance of this camera to the world origin in the Viewport.
Height from Floor Lets you move the camera height above the floor in the scene.
Floor Distance Lets you move the camera horizontally closer to, or further from, the world origin of the scene.
Focal Height Lets you set the height of the camera's focal plane, relative to the floor in the scene.

Rule of Thirds Overlay

This feature uses an overlay of a thirds ruler or fourths ruler to aid with composition when using the camera.

Enable Grid Overlay Turns the grid overlay on and off.
Overlay Type Lets you set the grid overlay to thirds or fourths.
Grid Line Color Sets the grid color.

Camera Selection

Reset Camera Resets the camera to the default settings.
Save Camera File Saves the camera to the Cameras library using the SOLIDWORKS Visualize camera file format. You can then load the camera in a separate project or share the camera with other SOLIDWORKS Visualize users.
New Camera Creates a new camera preset.
Load Camera Opens the Open Camera dialog box to the Cameras library so that you can load an existing saved camera.

Available only in SOLIDWORKS Visualize Professional

Post-Processing Options Post-processing is the manipulation of a rendered image, either to improve the image quality, or to create effects that cannot easily be achieved within the 3D software. You can set some 3D software packages to automatically apply post-processing effects, such as motion blur or depth of field, after a frame is rendered.

These options add photographic effects to the scene when viewed through this camera. All imagery produced from this camera – including the realtime view in the Viewport, and snapshots and all types of rendering and animations – uses these settings.

Enable Post-Processing Activates post-processing of this camera view and all imagery that comes from it.
Color Filter Applies the selected color as a filter on the lens of the virtual camera.
Vignette Creates a soft shadow near the edges of the camera's field of view.

The vignette effect strengthens with cameras that have more perspective (in contrast to an orthogonal camera).

Darken Darkens the overall scene.
Lighten Lightens the overall scene.
Saturation Increases or decreases the color saturation of the image.
Exposure Increases or decreases the density (brightness) of the scene.
Gamma Correction Sets the gamma of your monitor.
Available even when Enable Post-Processing is cleared.
Brightness Makes the overall scene brighter, which adds detail to shadows.
Available even when Enable Post-Processing is cleared.

When you are in Fast or Accurate render modes, the Bloom options let you use and configure a bloom filter.

A bloom filter produces a fake feathering effect that the human eye and camera lens create when light hits specific angles on an object. It is an interpretation of the world rather than a true physical and calculable light. Because HDR image environment mapping creates environments based on calculations, adding a bloom effect gives an Iray-rendered scene the illusion of realism.

The effect is only seen on emissive materials.
Enable Bloom Turns on a bloom filter.
  Intensity Controls the bloom effect brightness.
Radius Controls the radius of pixels the bloom covers.

By increasing the radius, you can make the bloom effect more blurred.

  Threshold Controls how much energy hits a specific portion of an object.

The lower the number, the brighter the bloom.

Follow The Follow parameters let you specify a model or another camera for this camera to Follow and Aim at.
Render Region Lets you render a region within the camera when you do renderings with that camera.

Select Enable Region for the current camera, and crop the Viewport to the region constraining renderings by doing one of the following:

  • Drag the white dots that appear to set a region for cropped rendering.
  • Enter the pixel dimensions in the Palette.
Motion Blur Motion blur is an artifact of real world cinematography in which the camera's target object moves too quickly for the camera to record accurately and therefore appears blurred. Many 3D software packages simulate motion blur as a rendering effect to increase the realism of 3D images or animation.

Motion blur is available only for raytracing (either realtime or offline) in Accurate mode. In addition, motion blur requires an animation that defines the motion.

Enable Motion Blur Activates motion blur for the camera. The motion blur is the sum of motion from an animated camera and geometry.
Shutter Time (ms) Sets the quantity of motion blur.

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