Light Name |
Lets you rename the light. |
Locked |
Locks the light in place so you cannot move it. |
Enabled |
Specifies that the light affects the scene's overall lighting. |
Type |
Sets the type of light. In addition to Brightness, Color, and Color Temperature (K), which are common to all lights, the light type determines additional parameters you can modify:
- Point
Point Light Radius. Sets the radiant area of point lights.
- Directional
Directional Light Size. Sets the radiant area of directional lights.
- Spot
Spot Light Radius. Sets the radiant area of spot lights.
Cone Angle. Controls the spread of the spot light. For example, a small or narrow angle produces a focused, pin-like light where a large or wide angle produces a broad light.
Falloff. Controls the fade which occurs between the brightest portion of the light and the edge of the light. A small falloff produces almost no fade for an overall bright focused light where a large falloff produces a large fade and a softer appearance to light.
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Brightness |
Sets the brightness of the light. |
Color |
Sets the color of the light. |
Color Temperature (K) |
Sets the light's color in degrees Kelvin. |
Follow |
Specifies that the light follows a specific model, such as a vehicle while you drive it. You can separately specify a model to Follow and a model to Aim at.
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Transform |
The following transform options let you numerically modify the lighting position: - Position XYZ. Translates the selected light in 3D space.
- Distance/Dolly. Determines the distance between the selected light
and the look-at point.
- Longitude. Rotates the selected light around the look-at point.
- Latitude. Moves the selected light vertically.
- Twist. Tilts the selected light left or right without moving its 3D position.
You can also transform lights with the transform manipulator.
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Preview Options |
Causes the light to cast shadows in the scene when in Preview mode. This option has no effect in Fast and Accurate modes.
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