The number of graphics triangles that are required to display a component
increases as the image quality increases.
Performance can slow down as the number of triangles increases.
Triangles are used to approximate curved faces for displaying a component. A
component that contains more curved faces requires more triangles. Triangles must be
calculated, stored, and transferred to a graphics card for display.
Image quality can affect the number of triangles as a higher setting for
image quality requires more triangles to display components that have curved faces.
Components that contain only flat faces are not affected by the setting for image
quality.
To change image quality, click . In the Shaded and draft quality HLR/HLV resolution section, move the
Low (faster) - High (slower) slider to change the image resolution.
Components with high image quality have the slider set at 95% or greater.
Components with medium image quality have the slider set at 50%. Components with low
image quality have the slider set at 5% or lower.
The following table compares the number of triangles required at different
image quality settings for an arch, a sphere, and a cube. The sphere requires the
highest number of graphics triangles to represent the curved surface. The cube has
the lowest number of graphics triangles as the cube does not have any curved faces.
The cube uses the same number of graphics triangles for the different image quality
settings.
High Quality |
Medium Quality |
Low Quality |
144 Graphics Triangles
|
108 Graphics Triangles
|
44 Graphics Triangles
|
9024 Graphics Triangles
|
4760 Graphics Triangles
|
624 Graphics Triangles
|
12 Graphics Triangles
|
12 Graphics
Triangles
|
12 Graphics
Triangles
|