Move Face PropertyManager

You can offset, translate, and rotate faces and features directly on solid or surface models.

To open the Move Face PropertyManager:

Click Move Face (Mold Tools or Features toolbar) or Insert > Face > Move . You can also right-click a face and click Move Face, or select Move Face on the Direct Editing CommandManager tab.

Move Face

  Offset Offsets selected faces or features by a specified distance.
  Translate Translates selected faces or features by a specified distance in a selected direction.
  Rotate Rotates selected faces or features a specified angle about a selected axis.
 
Instant3D functionality supports editing of Move Face features. Click the Move Face feature or face and use the Instant3D arrow, dimension manipulator, or triad to edit the Move Face feature.
Face(s) to move Lists the faces or features you select. Use the Select Connected Faces pop-up toolbar to help you select various faces. See Using Selected Connected Faces.
  Show selection toolbar Shows/hides selection accelerator toolbars
  Copy Copies faces and features using the Translate and Rotate commands. You can use Instant3D functionality, such as the triad and rulers, to position and edit the Move Face features. This option is useful when you modify imported geometry. You cannot create disjoint bodies using this option. Video: Move Face - Copy
Example of Offset, Translate, and Rotate
Original boss Offset

The radius of the curved face increases.

Translate

The radius of the curved face remains the same.

Rotate

Parameters - Offset

Distance Sets the distance to move the faces or features.

Parameters - Translate

Blind

Direction reference

Select a plane, planar face, linear edge, or reference axis to specify the direction to move faces or features.

Distance

Sets the distance to move the faces or features.

Delta X

Moves the face along the X axis.

Delta Y

Moves the face along the Y axis.

Delta Z

Moves the face along the Z axis.

Up to Vertex

From Entity

Sets the face, plane, or vertex to move the face from.

To Entity

Sets the vertex to move the face to.

Up to Surface

From Entity

Sets the face or plane to move the face from.

To Entity

Sets the surface, face, or plane to move the face to.

Offset from Surface

From Entity

Sets the face or plane to move the face from.

Offset Entity

Sets the offset surface, face, or plane.

Up to Body

From Entity

Sets the face or plane to move the face from.

To Entity

Sets the surface or surface body to move the face to.

Parameters - Rotate

Reference Axis Sets the selected axis as the axis of rotation. Select a linear edge or reference axis.
Draft Angle Sets the angle of rotation around the Reference Axis .
X Rotation Origin Defines the X coordinate of the triad position.
Y Rotation Origin Defines the Y coordinate of the triad position.
Z Rotation Origin Defines the Z coordinate of the triad position.
X Angle Rotation Sets the angle of rotation around the X axis of the triad.
Y Angle Rotation Sets the angle of rotation around the Y axis of the triad.
Z Angle Rotation Sets the angle of rotation around the Z axis of the triad.