Anisotropic simulates a surface with an asymmetrical specular highlight that changes when the surface rotates relative to the light sources. An anisotropic appearance has a “grain,” or directionality. This appearance is commonly used to simulate brushed finishes on metallic surfaces.
Parameters
| Base Color |
Sets the color of the appearance in diffuse white light. |
| Highlight Color |
Sets the color of the appearance's specular highlights. |
| Roughness |
Controls the highlight size in reflected light. The rougher the appearance, the more it diffuses the highlight (the larger and less focused the highlight becomes). |
| Distortion |
Controls the amount of distortion by changing the Roughness ratio in one direction on the surface, versus the perpendicular direction. Zero causes no distortion, 100 causes maximum distortion. |
| Angle |
Sets the Distortion effect direction. |