General |
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Name |
Lets you rename the
environment image. |
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Background Type |
Environment or
Color. |
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Background Color |
Sets the background color of
the 3D Viewport outside the environment sphere. |
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Brightness |
Adjusts the overall brightness
of the environment image. |
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Rotation |
Rotates the environment image on the
environment sphere. |
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Location |
(Read-only.) Displays the latitude and
longitude of the simulated geo-location. |
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Date and Time |
(Read-only.) Displays the month and time of
day of the simulated geo-location. |
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Location, Time and Date |
Lets you change the location, date, and time
of the simulated geo-location. |
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Month |
Sets the time of year to simulate. |
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Time |
Sets the time of day simulated on a 24-hour
clock. In combination with Month, Latitude, and Longitude,
Time determines the Sun
Incline. |
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Set Time to Now |
Uses your system time for
Month and
Time. |
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Sun Incline |
Use the slider below
Time to set the angle of incoming
sunlight, and adjust the Time of day
accordingly. |
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Latitude |
Sets the longitude of the location to
simulate. |
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Longitude |
Sets the latitude of the location to
simulate. |
Sunlight |
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Haze |
Sets the amount of haze in the simulated
air. |
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Red-Blue Shift |
Sets the degree of red or blue shifting in the
white balance of the simulated light, relative to neutral
sunlight (5500 Kelvin). |
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Saturation |
Sets the saturation of the color shift (if
any) of simulated light. |
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Horizon Blur |
Sets the degree to which the horizon blurs out
to simulate the visibility limits. |
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Sun Brightness |
Sets the intensity of the simulated
sunlight. |
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Sun Diameter |
Sets the size of the solar disk in the
sky. |
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Sun Glow |
Sets the size and diffusion of the glow around
the sun's disk. |
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Floor Color |
Sets the floor plane color. |
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Night Color |
Sets the night (ambient) color. Ambient light
is an artificial illumination level that represents infinite
diffuse reflections from all surfaces within a 3D scene,
ensuring that even surfaces without direct illumination are
visible. |
Advanced |
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Tone Mapping |
Brightness. Sets the luminance. Higher values
increase brightness; lower values decrease it. Changes are made
in real time. |
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Transform |
- Flatten Floor. When selected, the
environment is a half sphere. When cleared, the
environment is a full sphere.
- Size (meters). Determines the
radius of the environment sphere.
- Rotation. Rotates the environment
image on the environment sphere.
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Floor Effects |
- Caustics. Enables advanced
algorithms used to replicate the effects of focused and
reflected light through solid translucent objects or
reflective objects.
- Floor Caustics. Sets the level of
focused effects and reflected light on the artificial
floor. Floor Caustics affects the
reflected light with the Caustics
option enabled.
When the
Caustics option is enabled,
the Floor Caustics slider is
locked to the Floor Roughness and Floor Reflection
sliders. You can get the best visual result of
Caustics on the floor plane if you move all three
sliders to their maximum value. This functionality
affects performance.
- Floor Reflection. Adjusts the
visibility of the floor reflection where 0 is off and 1
is full reflection.
- Floor Roughness. Adjusts the
roughness of the floor reflection where 0 is crisp and 1
is rough.
- Floor Shadow. Shows/hides the
projection of shadows on the floor in performance and
raytrace modes.
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Preview Options |
- Show Grid. (Available only when
Raytracing is off.) Shows/hides a grid in the
XZ-plane.
- Cull Below Floor. (Available only
when Preview mode is active.)
Hides any portion of the model that goes below the
floor.
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