The 3D Texture
tool transforms textural appearances on parts into
geometry. You can use the resulting graphics body for manufacturing, especially 3D printing,
or you can manipulate the geometry further by converting it into a mesh BREP
body.
Unless a part already has a textural
appearance, the process has two steps. First, you map a textural appearance to a model
using texture mapping functionality. Second, you use the 3D
Texture
tool to define the geometry for the textural
appearance and create the 3D Texture feature.
In this example, you start with a sample model of a spray gun. You apply a
textural appearance to the spray gun's handle, map the textural appearance for fit, then
use the 3D Texture
tool to create and configure grip bumps on the
handle. You can then 3D print the model with the bumps.