Inserts a ruled surface from the selected edge on this feature.
.NET Syntax
Visual Basic (Declaration) | |
---|
Function InsertRuledSurfaceFromEdge2( _
ByVal Type As System.Integer, _
ByVal Length As System.Double, _
ByVal FlipPullDir As System.Boolean, _
ByVal FlipDir As System.Boolean, _
ByVal TrimAndSew As System.Boolean, _
ByVal Angle As System.Double, _
ByVal CoordInput As System.Boolean, _
ByVal X As System.Double, _
ByVal Y As System.Double, _
ByVal Z As System.Double, _
ByVal BConnectSurface As System.Boolean _
) As Feature |
Visual Basic (Usage) | |
---|
Dim instance As IFeatureManager
Dim Type As System.Integer
Dim Length As System.Double
Dim FlipPullDir As System.Boolean
Dim FlipDir As System.Boolean
Dim TrimAndSew As System.Boolean
Dim Angle As System.Double
Dim CoordInput As System.Boolean
Dim X As System.Double
Dim Y As System.Double
Dim Z As System.Double
Dim BConnectSurface As System.Boolean
Dim value As Feature
value = instance.InsertRuledSurfaceFromEdge2(Type, Length, FlipPullDir, FlipDir, TrimAndSew, Angle, CoordInput, X, Y, Z, BConnectSurface) |
C# | |
---|
Feature InsertRuledSurfaceFromEdge2(
System.int Type,
System.double Length,
System.bool FlipPullDir,
System.bool FlipDir,
System.bool TrimAndSew,
System.double Angle,
System.bool CoordInput,
System.double X,
System.double Y,
System.double Z,
System.bool BConnectSurface
) |
C++/CLI | |
---|
Feature^ InsertRuledSurfaceFromEdge2(
& System.int Type,
& System.double Length,
& System.bool FlipPullDir,
& System.bool FlipDir,
& System.bool TrimAndSew,
& System.double Angle,
& System.bool CoordInput,
& System.double X,
& System.double Y,
& System.double Z,
& System.bool BConnectSurface
) |
Parameters
- Type
- Length
Distance at which to create the surface; valid for Tangent to Surface, Tapered to Vector, Perpendicular to Vector, and Sweep types only
- FlipPullDir
True to flip the pull direction, false to not; valid for Normal to Surface and Tapered to Vector types only
- FlipDir
True to flip the direction, false to not; valid for Perpendicular to Vector type only
- TrimAndSew
True to trim and knit the surface, false to not
- Angle
Angle for Tapered to Vector type only
- CoordInput
True to enable coordinate input, false if not; for Sweep type only
- X
x coordinate
- Y
y coordinate
- Z
z coordinate
- BConnectSurface
True to remove any connecting surfaces, false to not
Return Value
Pointer to the IFeature object
Remarks
See Also
Availability
SOLIDWORKS 2004 SP3, Revision Number 12.3