Use the manual method of creating a shell mesh to set a custom element
size and refine the mesh in selected regions. Mesh editing tools are available to improve
the quality of the shell mesh.
A shell mesh is composed of triangular elements, and it requires less
computational time than a solid mesh without compromising the results accuracy.
To open the Shell Mesh -
Manual PropertyManager, do one of the following:
- Click the down arrow on Solid Mesh
(Automatic) (Plastics CommandManager), and select
Shell Mesh (Manual).
- In the PlasticsManager tree
, double-click Shell and
click Manual.
Step 1 of 4 - Select Model Type
Export Solid Data for Warp Analysis
|
Transforms the shell mesh to a
solid mesh with tetrahedral elements and saves the mesh data for
warp analysis. |
Type |
Available when you open a part
that has a mesh containing both shell and solid elements. Select the
type of elements (Shell or
Solid) to proceed with meshing. |
Step 2 of 4 - Set Domain Type
Identifies the part as either a cavity or cooling channel.
Cavity
|
Identifies the selected part as a
cavity. |
Cooling Channel
|
Identifies the selected part as a
cooling channel. |
Apply
|
Applies the selection of cavity or
cooling channel to the part. |
Show /
Hide |
Toggles the visibility of the
selected part. No mesh is created for hidden parts. |
Step 3 of 4 - Surface Mesh
Triangle Size
|
Specifies the default edge length
of the surface mesh over the active domain. A smaller triangle size
creates more elements. The units are defined
in .
|
Number of Triangles
|
Predicts the total number of shell
elements in the surface mesh for the given triangle size. |
Number of Tetrahedrons
|
Predicts the total number of solid
tetrahedron elements (for a solid mesh) to fill the volume of the
part based on the given triangle size. |
Local Refinement
|
Refines the mesh by reducing the
triangle size at critical regions of the model. You can set a fine
mesh for small geometric features such as gates, and a coarse mesh
for other regions. Refining the mesh in critical regions improves
the accuracy of results.
None
|
The mesh element size is applied to the
whole model without mesh refinement.
|
Set
|
Refines the mesh on selected surfaces,
edges, or points. See Assign
Size.
|
Auto
|
Refines the mesh automatically in
regions with small features or high curvatures.
|
|
Gradation |
Sets the mesh transition between
areas with refined mesh and the default mesh when you select
Auto for Local
Refinement. Move the slider to
the left (Smooth) for a smoother mesh
size transition with more elements. Move the slider to the right
(Sharp) to decrease the number of
elements for a more "uneven" transition.
|
Mesh |
Creates the mesh based on the
current settings. |
Delete |
Deletes the current mesh. |
Available when you select
Set for
Local
Refinement. Assigns the local mesh refinement settings.
Surface, Edge,
Point
|
Select the geometric entities of
your model to apply mesh refinement. For
example by selecting Surface, you can
filter the selection of surfaces in your model. In the graphics
area, highlight a surface and click
Assign. The selected surface is
listed in the PropertyManager. You can add multiple geometric
entities where you can refine the mesh.
|
Radius
|
Available when you select
Point. Creates a
circle centered on the selected point and the given radius.
Local mesh refinement applies to all points inside the
circle.
|
Select
Through |
Selects all entities cutting
through the model. |
Triangle
Size |
Sets the edge length size for the
selected geometric entity. You can assign different triangle sizes
to different entities. |
Assign
|
Assigns the current triangle size
to the highlighted geometric entity and adds the entity to the
list. |
Delete |
Deletes the selected geometric
entity from the list. |
To apply a local mesh refinement:
- Click
to
return to the Shell Mesh - Manual PropertyManager.
- Click Mesh to apply the local refinement
settings and remesh the part.
In the next step, the
Summary PropertyManager lists mesh parameters that
measure the quality of the shell mesh.