-
Do one of
the following:
- On the ribbon, click .
- On the menu, click .
- Type Helix.
-
In the graphics area, specify the base center point
(P1) to define the helix position.
-
Do one of the following:
- Specify a point (P2) to define the base radius.
This point defines the helix start point.

- Or follow these steps:
- Type a value to define the base
radius.
- Specify the start angle.
- Set the Diameter:
- Specify the base
diameter.
- Specify the start point or
type the start angle value.
-
Specify the top radius (P3) or specify
the Diameter option and the top diameter.

The default value of the top radius (or diameter) is always
the value of the base radius or diameter. Use the default value of the top
radius or diameter to create a cylindrical 3D helix.
-
Specify the height of the helix (P4).
Set the following options as needed.

- Axis endpoint. The end point defines the length of
the axis and orientation of the helix.
You can specify the axis
endpoint anywhere in the 3D environment. Use this option to sketch
the helix at an angle.

- Direction. Sets the direction in
which the helix is twisted.
- Pitch. Sets the distance between
two revolutions of the helix.
- Revolutions. Sets the number of
revolutions.
-
Press Enter.
You can modify a helix using EntityGrips or the
Properties palette.