The Cameras tab lets you create, configure, manage, and use various cameras to view and record a scene.
Camera Tree
Each camera in the project is listed near the top of the
Cameras
tab in the Palette.
In the list at the top left of the tab, select the display option to
use.
- To select a camera for editing, click its name or icon in the
Camera tree.
- To switch to a different camera in the project, double-click its
name or icon in the Camera tree, or drag the camera into the 3D Viewport.
Camera Parameters
The parameters are organized onto five subtabs:
General, Transform,
Stereo/360,
Filters, and Advanced.
General
Name |
Shows the name of the
camera. Type over the name to change
it.
|
Locked |
Prevents you from changing any
parameter of the camera. |
Keep Above
Floor |
Prevents you from moving the
camera below the floor in the project. When
cleared, you can move the camera anywhere. In addition, a
ring appears around the Top perspective selector in the
Camera panel. Click the ring to
switch the camera perspective to directly under the scene,
looking up.
|
Aspect Ratio |
Sets the aspect ratio of the
rendered area within the 3D Viewport. Type
over the default values or select from preset categories and
values to change them.
|
Type |
Sets the camera type. Select
one of the following:
- Orthographic
- Perspective
- 360
|
Lens |
(Available when Type is set to
Perspective.)
- Perspective.
Controls the amount of perspective distortion in the
camera by changing the focal length and position of the
camera's virtual lens towards the viewing direction.
Smaller perspective values reduce
perspective distortion and increase the focal length
of the lens. Larger values do the opposite.
- Focal Length
(mm). Controls the amount of perspective
distortion in the camera according to an accurate
simulation of optical physics in camera lenses.
Although the 3D position of the
camera remains unchanged, smaller values provide a
wider angle of view and therefore seem to move the
camera further away. Larger values do the
opposite.
|
Depth of
Field |
(Available when Type is set
to Perspective.)Depth of field (DOF)
is the rate that blur increases for objects further from the
focal plane. The depth of field of a specific lens is the
range of acceptable focus in front of and behind the primary
focus setting. It is a function of the specific lens used
and the distance from the lens to the primary focal plane,
and of the chosen aperture. Larger apertures narrow the
depth of field; smaller apertures increase it.
- Enable Depth of
Field. Turns on depth of field
options.
- Focal
Distance. Sets the distance between
the camera and the point of optimal focus.
To select the focal point, click
Pick and click a position
in the Viewport.
- Aperture
(mm). Uses millimeters to set the
diameter of the opening in the virtual lens of the
selected camera.
In a real camera,
this is the size of the opening that light passes
through (usually given in terms of its f stop) to
reach the film. The larger the f stop, the smaller
the opening. 3D software packages sometimes mimic
the effects of different aperture settings on a
recorded image during the rendering
process.
- F Stop. Uses
the f stop value to set the diameter of the opening
in the virtual lens of the camera.
|
Transform
Distance/Dolly |
Determines the distance
between the camera and the look-at point. |
Longitude |
Rotates the camera around the
look-at point. |
Latitude |
Moves the camera
vertically. |
Twist |
Tilts the camera left or right
without moving its 3D position. |
Position XYZ |
Indicates the current 3D
position of the camera relative to the scene's world
origin. |
Camera
Positioning |
These parameters let you view
an overlay showing the distance between the world origin and the
cameras you select in the Cameras tab of
the Palette. The distances are accurate provided the model scale
in the scene is accurate. To use these
parameters, you must view the scene from another camera.
- Show in
Viewport. Displays the distance of this
camera to the world origin in the Viewport.
- Height from
Floor. Lets you move the camera height
above the floor in the scene
- Floor Distance.
Lets you move the camera horizontally closer to, or
further from, the world origin of the scene.
- Focal Height.
Lets you set the height of the camera's focal plane,
relative to the floor in the scene.
|
Follow |
(SOLIDWORKS Visualize
Professional) The Follow parameters let
you specify a model or another camera for this camera to
Follow and Aim
at. |
Stereo / 360
(SOLIDWORKS Visualize Professional)
This subtab is available when, on the General subtab,
Type is set to Perspective or
360. The subtab name and available options vary depending
on which Type is selected.
Subtab Name |
Description |
Example Image |
Stereo |
(Available when Type is set to
Perspective.) Provides
Stereoscopy options to support
stereo rendering, which computes two images at the same
time, and merges them to produce a three-dimensional
appearance in a single image.
|
 |
360 |
(Available when Type is set to
360.) In addition to the
Stereoscopy options, provides
options to support a nonlinear type of projection that
captures the whole 360° environment around the camera’s
position into a wide screen image that resembles a photo
with an extreme fish eye lens.
|
 |
360
Preview 360
Panorama |
Shows a low-resolution preview of
the final 360 panorama. 360 is not available in the Preview
render mode.
|
Set Startup View |
Sets the active camera angle as
the startup view for the 360 experience. |
Stereoscopy
Mode |
Select one of the following:
- Mono. Uses
normal (monoscopic) rendering using a single camera to
produce a single image.
- Stereo Two-Up.
Uses stereoscopic rendering to produce two images (one
for each eye). Displays both images simultaneously, with
the left-eye image on top and the right-eye image on the
bottom.

- Stereo Anaglyph.
Uses stereoscopic rendering to produce two images (one
for each eye). Merges the two images using chromatically
opposite color filters (red and cyan).

|
Eye Separation
(m) |
(Not available for Mono mode.)
Specifies the distance between the left eye and the right eye.
Type a value or move the slider. |
Focal
Distance |
(Not available for Mono mode
or 360 type.) Distance between the camera
and the focal point. Defines the zero parallax or point of
convergence between the left and right images for a given
Eye Separation. Type a value, move
the slider, or click Pick and select an
object in the 3D viewport. |
Filters
Post-Processing
Options |
(SOLIDWORKS Visualize
Professional) Post-processing is the manipulation of a rendered
image, either to improve the image quality, or to create effects
that cannot easily be achieved within the 3D software. You can
set some 3D software packages to automatically apply
post-processing effects, such as motion blur or depth of field,
after a frame is rendered. These options add
photographic effects to the scene when viewed through this
camera. All imagery produced from this camera – including
the realtime view in the Viewport, and snapshots and all
types of rendering and animations – uses these settings.
- Enable
Post-Processing. Activates
post-processing of this camera view and all imagery that
comes from it.
- Apply To Geometry Only. Post-processing
effects only applied to the model, and not a backplate
or background color.
- Color Filter.
Applies the selected color as a filter on the lens of
the virtual camera.
- Vignette.
Creates a soft shadow near the edges of the camera's
field of view.
The vignette effect
strengthens with cameras that have more perspective
(in contrast to an orthogonal camera).
- Darken. Darkens
the overall scene.
- Lighten.
Lightens the overall scene.
- Saturation.
Increases or decreases the color saturation of the image
- Exposure.
Increases or decreases the density (brightness) of the
scene.
- Gamma
Correction. Sets the gamma of your
monitor.
Available even when
Enable Post-Processing is
cleared.
- Brightness.
Makes the overall scene brighter, which adds detail to
shadows.
Available even when
Enable Post-Processing is
cleared.
|
Bloom |
(SOLIDWORKS Visualize
Professional) When you are in
Fast or
Accurate render modes, the
Bloom options let you use and
configure a bloom filter.
A bloom
filter produces a fake feathering effect that the human eye
and camera lens create when light hits specific angles on an
object. It is an interpretation of the world rather than a
true physical and calculable light. Because HDR image
environment mapping creates environments based on
calculations, adding a bloom effect gives an Iray-rendered
scene the illusion of realism.
The
effect is only seen on emissive materials.
- Enable Bloom.
Turns on a bloom filter.
- Intensity.
Controls the bloom effect brightness.
- Radius. Controls
the radius of pixels the bloom covers.
By increasing the radius, you can
make the bloom effect more blurred.
- Threshold.
Controls how much energy hits a specific portion of an
object.
The lower the number, the
brighter the bloom.
|
Advanced
Render Region |
(SOLIDWORKS Visualize
Professional) Lets you render a region within the camera when
you do renderings with that camera. Select
Enable Region for the current
camera, and crop the Viewport to the region constraining
renderings by doing one of the following:
- Drag the white dots that appear to set
a region for cropped rendering.
- Enter the pixel dimensions in the
Palette.
|
Motion Blur |
(SOLIDWORKS Visualize
Professional) Motion blur is an artifact of real world
cinematography in which the camera's target object moves too
quickly for the camera to record accurately and therefore
appears blurred. Many 3D software packages simulate motion blur
as a rendering effect to increase the realism of 3D images or
animation. Motion blur is available only
for raytracing (either realtime or offline) in
Accurate mode. In addition,
motion blur requires an animation that defines the
motion.
- Enable Motion
Blur. Activates motion blur for the
camera. The motion blur is the sum of motion from an
animated camera and geometry.
- Shutter Time (ms). Sets the quantity of motion
blur.
|
Rule of Thirds
Overlay |
This feature uses an overlay
of a thirds ruler or fourths ruler to aid with composition when
using the camera.
- Enable Grid Overlay. Turns the grid overlay on
and off.
- Overlay Type.
Lets you set the grid overlay to thirds or fourths.
- Grid Line Color.
Sets the grid color.
|
Camera Selection
Reset
Camera |
Resets the camera to the default
settings. |
Save Camera
File |
Saves the camera to the Cameras
library using the SOLIDWORKS Visualize camera file format. You can then
load the camera in a separate project or share the camera with other
SOLIDWORKS Visualize
users. |
New
Camera |
Creates a new camera
preset. |
Load
Camera |
Opens the Open
Camera dialog box to the Cameras library so that you
can load an existing saved camera. |