Make Rigid |
Available for static, frequency, buckling and nonlinear studies. The solid body cannot deform but can move (translate or rotate). Displacements are computed but results for strains and stresses are not computed. However, its contact interactions are considered in simulation. This option toggles back to Make Deformable. |
Fix |
Available for static, frequency, buckling and nonlinear studies only. The solid body can neither move nor deform. Since the entire body is not allowed to move, it is effectively made rigid as well. A fixed body can still transfer contact interactions to touching parts. The option toggles to Float.
Treating a solid body as rigid can introduce errors in simulation. See When to Define a Rigid Body for details.
To fix a portion of a body, use the Fixed Geometry option in Fixture PropertyManager.
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Float |
The body can move to the extent allowed by its fixtures and connections to other parts. A floating body may be either rigid or deformable depending on the Make Rigid/Make Deformable setting. |