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RevolveEntitiesToSurfaceByAxis Method (ISketchManager)
[out]
Array of IRevolvedSurfaces

Revolves the specified entities into a surface using the specified axis and angle of revolution.

.NET Syntax

Visual Basic (Declaration) 
Function RevolveEntitiesToSurfaceByAxis( _
   const dsObjectPtrArray& EntitiesArray As System.Object, _
   double StartX As System.Double, _
   double StartY As System.Double, _
   double StartZ As System.Double, _
   double EndX As System.Double, _
   double EndY As System.Double, _
   double EndZ As System.Double, _
   double RevolutionAngle As System.Double _
) As System.Object
C# 
System.object RevolveEntitiesToSurfaceByAxis( 
   System.object EntitiesArray,
   System.double StartX,
   System.double StartY,
   System.double StartZ,
   System.double EndX,
   System.double EndY,
   System.double EndZ,
   System.double RevolutionAngle
)
JavaScript 
RevolveEntitiesToSurfaceByAxis( 
   EntitiesArray : Array,
   StartX : Number,
   StartY : Number,
   StartZ : Number,
   EndX : Number,
   EndY : Number,
   EndZ : Number,
   RevolutionAngle : Number
) : dsObject
COM native C++ 
HRESULT RevolveEntitiesToSurfaceByAxis( 
   VARIANT EntitiesArray,
   DOUBLE StartX,
   DOUBLE StartY,
   DOUBLE StartZ,
   DOUBLE EndX,
   DOUBLE EndY,
   DOUBLE EndZ,
   DOUBLE RevolutionAngle,
   VARIANT*RevolveSurfaceArray 
) 
C++ 
DSRESULT RevolveEntitiesToSurfaceByAxis( 
   const dsObjectPtrArray& EntitiesArray,
   double StartX,
   double StartY,
   double StartZ,
   double EndX,
   double EndY,
   double EndZ,
   double RevolutionAngle,
   VARIANT*RevolveSurfaceArray 
) 

Parameters

EntitiesArray
Array of entities
StartX
X-coordinate of axis start point
StartY
Y-coordinate of axis start point
StartZ
Z-coordinate of axis start point
EndX
X-coordinate of axis end point
EndY
Y-coordinate of axis end point
EndZ
Z-coordinate of axis end point
RevolutionAngle
Angle of revolution in radians; default is 6.283 (360 degrees)
[out] or Return Value
Array of IRevolvedSurfaces

Example

Remarks

See the 3D Modeling > Creating Solids > Creating 3D Solids by Revolving 2D Entities Around an Axis topic in the DraftSight (Premium & Enterprise Plus) user-interface help.
 

See Also

Availability

DraftSight 2020 SP0


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