Load
|
Loads the assembly-tree structure and geometry for
products (
.smgProj and
.smgXml files). When this option is
cleared, only the tree structure is loaded. To reduce memory usage, clear this
option for large models or when working with only a portion of a model.
|
Visible actors only
|
Loads geometry for visible actors only.
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Show only first level assembly tree
|
(Available when
Load is cleared.) Loads the root and
first-level tree structure only (not sub-products or geometry).
Note:
When you double-click an assembly or a
part node in fully shattered structures (i.e. when you click the red icon that
identifies it), only one level is loaded. To load all levels, right-click and
click
or in the ribbon click
.
When this option is cleared, the entire assembly structure
is loaded.
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Use level of detail
|
Specifies the default actor mesh detail to load. For
example, a screw can have a lower level of detail (LOD) in a car context than
in an engine context. Select one of the following:
-
Based on bounding box - The LOD is
based on the size of the geometry as compared to the entire model.
-
Low
-
Medium
-
High
You can define multiple LODs from Sync during the
conversion process to Composer format. When opening an SMG file with LOD in the
different Composer products, each actor's geometry is chosen as a function of
the size of the actor compared to the full model size. Note that when resaving
the file, only the current LOD is saved. Moreover, the refinement specified in
Input settings is used for the higher LOD. Sub-levels are automatically
defined.
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Load on visibility
|
In loading-on-demand mode (
), loads actor geometry
when a product is not loaded and visibility is activated.
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