N/A |
- Name
Specifies the actor name. This name appears in the Collaboration or Assembly tree and is the default tooltip text.
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- Tooltip
Specifies the tooltip text that appears when you hover over the actor. The default is the actor name, but you can select a different property or meta-property, or type a text string. To type text, which itself can contain properties, select
String and use the
Tooltip string property.
Note:
By default, labels attached to an actor display the actor's tooltip text. To change this behavior, modify the label's
Text property.
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- Cut
Enables the cutting plane. Toggling this option is useful when using cutting planes in animations.
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- Opacity
Specifies the cutting plane opacity, between 0 (transparent) and 255 (opaque). When the opacity is less than 8, only a ruler can move the actor. To select the cutting plane, use the Collaboration pane.
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- Color
Specifies the cutting plane color.
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- Axis
Specifies the cutting plane axis:
X,
Y,
Z,
X-,
Y-,
Z-, or
User.
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- Depth
Specifies the depth of the cutting plane. You can also change depth by dragging cutting planes in the viewport.
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- Offset
Specifies the depth value.
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- Auto flip
Flips (inverses the cutting plane normal) automatically as you rotate the model.
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- Front/Back space opacity
Specifies the opacity (transparent = 0, opaque = 255) of the portion of the model in front of the cutting plane and the portion behind the cutting plane.
Note:
These properties are available for a cutting plane when at most one cutting plane is visible. When 2 or more cutting planes are visible, select the
Cutting planes
parent node in the Collaboration pane and set
Front space opacity and
Back space opacity as needed.
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Cutting line |
- Show
Displays the cutting line.
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- Thickness
- Specifies the width, in millimeters, of the cutting line and hatch lines.
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- Color
- Specifies the color of the cutting line and hatch lines.
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- Cut invisible actors
- (Available when
Show is enabled.) Displays the cutting line where the cutting plane intersects actors with
Opacity = 0. To disable the cutting line for invisible actors, clear this property.
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Capping |
- Show
Creates surfaces where the cutting plane intersects solid model geometry.
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- Keep actor color
- Caps surfaces using actor colors instead of the same color for all actors (as specified by
Color).
Notes:
-
This property requires an OpenGL extension. Ensure the
HardwareSupport.Advanced setting (Application Preferences - Advanced Settings) is enabled. If this property is unavailable, your video card does not support this extension.
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Hatch and
Keep actor color are not compatible. It is recommended that you select
Lighted capping with
Keep actor color
, especially for merged cutting planes.
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- Lighted capping
- (Available when
Keep actor color is selected.) Specifies that capping is affected by scene lighting.
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- Color
- (Available when
Keep actor color is cleared.) Specifies the capping color.
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Hatching
(Available when
Capping is enabled)
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- Angle
- Specifies the rotation angle of hatch lines.
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- Hatch
- (Available when
Hatch by actor is cleared.)Specifies the spacing between hatch lines. To turn off hatching, specify 0.
Notes:
-
When
Hatch by actor is selected, set hatch spacing for each actor using the actor's
Hatch property.
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When
Hatch by actor is cleared, set hatch line width and color using the
Cutting line properties
Thickness and
Color.
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- Hatch by actor
- Enables different hatch spacing and angles for each geometry actor. After selecting this property, use
Initialize spacing and
Initialize angles to generate per-actor hatching and then optionally modify actor-specific
Hatching properties. To have uniform hatching across the entire cutting plane, clear this property.
Notes:
-
This property requires an OpenGL extension. Ensure the
HardwareSupport.Advanced setting (Application Preferences - Advanced Settings) is enabled. If this property is unavailable, your video card does not support this extension.
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Hatching for each actor is computed separately, which can affect performance.
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Each actor has one set of hatching properties that apply to all cutting planes (with
Hatch by actor selected) that intersect it.
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- Initialize spacing
- (Available when
Hatch by actor is selected.) Sets random per-actor hatch spacing. Click
Proceed to initialize hatch spacing and then change spacing as needed using the
Hatch property for each actor.
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- Initialize angles
- (Available when
Hatch by actor is selected.) Sets random per-actor hatch angles. Drag the slider to initialize hatch angles and then change angles as needed using the
Angle property for each actor.
Notes:
-
Actors of the same size are assigned the same angle.
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Each slider position assigns different random hatch angles, but the assignments are always the same for a given position.
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Both the cutting plane and actor
Angle properties affect hatch angles.
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