GPU-based Occlusion
Culling |
- Boosts dynamics performance for large
assemblies and
parts
in resolved, LAM, and LDR (Large Design Review)
modes.
- Legacy or nonrender pipelines
Hidden geometry based on view direction and
view frustum is not rendered.
Performance
scales with low-end to high-end GPUs. |
GPU-based Silhouette Edges |
- Large assemblies and parts while in HLR (Hidden Lines Removed), HLG
(Hidden Lines
Grayed),
and
Wireframe modes
- Shaded with edges and edge modes
|
Drawing |
The performance is improved for
drawings when panning and zooming. |
Switching Configuration of Large
Assemblies |
- Large assemblies
- Multilevel assemblies with components that
have overridden properties (appearance, display mode,
visibility, and
referred
display state)
|