You can map textures on the selected model, group, or part.
Mode
Options depend on
the selected
Mode.
| UV |
Uses UV coordinates present on
the part for mapping. UV coordinates are retained during import for
most CAD formats that support UV mapping. |
| Box |
Uses a box projection.
|
Manipulate Texture
|
|
|
Fit to Part
|
|
|
Set to World Scale
|
|
|
| Planar |
Projects a flat texture plane
normal to the X, Y, or Z-axis.
|
Planar X
|
|
|
Planar Y
|
|
|
Planar Z
|
|
|
Manipulate Texture
|
|
|
Fit to Part
|
|
|
Set to World Scale
|
|
|
| Spherical |
Warps the texture image into a
spherical shape and projects it onto a surface. |
| Radial |
Projects the texture as a
circular plane, like a circular version of Planar mode. |
| Cylindrical |
Projects the texture as a
cylinder standing up (Y-direction). |
| Perspective |
Maps the texture from the current
camera angle so that it maps perfectly, but only from the current camera.
|
Manipulate Texture
|
|
|
Fit to View
|
|
|
Transform
Provides parameters for numerically translating, rotating, and
scaling the texture.
Not available for UV mode
and Perspective mode.
| Position
XYZ |
Translates the selected item in
three-dimensional space. |
| Rotation
XYZ |
Rotates the selected item in
three-dimensional space. |
| Scale
XYZ |
Scales the selected item by axis
in three-dimensional space. |
| Scale
All |
Scales the selected item
proportionally in three-dimensional space. |
Displacement
Provides control
of displacements.
| Displacement
Density |
Specifies the maximum length of
the edge of a subtriangle. Higher values result in smaller triangles
and better quality. |
| Apply to
Geometry |
Applies to the model the changes
you make in Displacement
Density. |