The Mapping tab of the Decals PropertyManager controls the placement, size, and orientation of the decal and provides rendering capabilities.
To display this PropertyManager:
Apply a decal to a model. In the Decals PropertyManager, click the Mapping tab.
Selected Geometry
For assemblies only: |
![](lue1492107052043.image) |
Apply changes at assembly component level. |
Changes are applied to components only in the assembly document. |
![part.png Button](rgv1491504201840.image) |
Apply changes at part document level |
Changes are applied in the part document. |
Select the geometry on which the decal is to be placed. |
![select_face_planar.png Button](lnj1484157951464.image) |
Select Faces |
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![PM_Decals_Mapping_Select_Surfaces.gif](dcv1450447345035.image) |
Select Surfaces |
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![solid_bodies.png Button](eep1553786484999.image) |
Select Bodies |
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![](czs1482510969147.image) |
Select Features |
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Mapping
Mapping Type |
Select a type from the list. Some options under Mapping and Size/Orientation vary depending on the type selected.
Spheres and cylinders are recognized automatically.
Label
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Also known as UV, maps decals onto model faces, including multiple contiguous non-planar surfaces, in a way that is analogous to placing an adhesive label on a real part, with no stretching or shrinking.
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Projection
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Maps all points onto a specified plane and then projects the decal onto the reference entity.
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Spherical
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Maps all points onto a sphere.
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Cylindrical
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Maps all points onto a cylinder.
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