|
New Project
|
Creates a new Composer project. For details, see
New Project.
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|
Open
|
Opens a Composer, CAD, or other supported 3D-format file.
For details, see
Open.
Tip:
You can also open a Composer file
(.smg,
.smgGeom,
.smgXml, or
.smgProj) by double-clicking it in Windows
Explorer. The Composer application starts if it is not already running.
|
|
Update SMG
File
|
Updates your scene geometry and metadata from CAD source
files. For details, see
Update Composer Document.
|
|
Update PDF File
|
Updates models in PDF files generated from Composer. To
update a PDF file:
- Open the PDF file with Composer.
The 3D model (SMG or U3D) appears.
- Edit the model.
- Click
File
> Update
> PDF
.
Note:
You can also use
Publish to PDF to create a new PDF file.
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|
Import from 3DLive
|
Imports the model loaded in the current ENOVIA 3DLive
session. Composer saves the PVS (3DLive filter) so you can update the geometry
from 3DLive.
Notes:
- ENOVIA 3DLive is supported up to V6R2014. Other 3DLive
applications
are not supported. The
3DEXPERIENCE platform is not
supported.
- If you run multiple 3DLive applications, start ENOVIA
3DLive first. Composer connects to the first 3DLive application started on your
computer.
|
|
Update from 3DLive
|
Updates the Composer model with changes from the current
ENOVIA 3DLive session.
Notes:
- ENOVIA 3DLive is supported up to V6R2014. Other 3DLive
applications
are not supported. The
3DEXPERIENCE platform is not
supported.
- If you run multiple 3DLive applications, start ENOVIA
3DLive first. Composer connects to the first 3DLive application started on your
computer.
- All the limitations which apply when updating from CAD
source files
also apply when updating from 3DLive
. For details on these limitations, see
Update Composer Document.
|
|
Save
|
Saves the active document as an SMG
(.smg) or product (
.smgXml) file.
Note:
Saving a document does not save changes to its
views. Update any modified views before saving the file.
|
|
Save As
|
Saves a copy of the active document. You can save to the following Composer formats:
- Composer (.smg)
- Composer product (.smgXml)
- Composer project (.smgProj)
You can also save in 3DXML (the Dassault Systèmes interoperability
format), 3ds®, U3D®, VRML, XAML®, and other formats.
Notes:
- U3D is the only format which exports Composer animations.
Therefore, it is based on the content available in Animation
mode. Assembly nodes which are not selected in the Assembly
pane will not be exported.
- The VRML specification requires that node names do not start with a digit. For this
reason, when a Composer file is saved to the VRML (*.wrl)
format, actors that start with a digit are renamed : the
first digit is replaced with the underscore character '_'.
For example, an actor called 12345
will be renamed _2345. This does not
impact the file name itself.
Tip:
You can
preserve the first digit by activating the
IOVRMLExportNaming advanced
setting in the application preferences. In this case, an
actor called 12345 will be
renamed _12345. For more
information, see Advanced Settings.
|
|
Save Package As
|
Saves the active document as an auto-executable file. For
details, see
Save Package As.
|
|
Save Image As
|
Saves the viewport as a raster image using the current High
Resolution Image Workshop settings. You can save to the following formats:
- Bitmap (.bmp)
- Jpeg (.jpg, .jpeg, .jpe)
- Joint Photographic Experts Group
format
- Tiff (.tif, .tiff)
- Tagged Image File format
- Png (.png)
- Portable Network Graphics format
|
|
Save Video As
|
(Available in Animation Mode only.) Saves your animation as
an AVI, FLV, MKV, or MP4 file using the current Video Workshop settings.
|
|
Copy Image to
Clipboard
|
Copies the current viewport image to the Windows clipboard
(captures the screen) so you can paste it (Ctrl+V) into
another application.To capture a portion of the viewport, enable
Detail View
in the High Resolution Image Workshop.
Tip:
You can also capture the viewport with
Ctrl+K .
|
|
Print
|
Prints the current viewport, letting you change print
settings first. This command uses the current High Resolution Image Workshop
settings.
|
|
Quick Print
|
Prints the current viewport without changing print settings.
This command uses the current High Resolution Image Workshop settings.
|
|
Print Preview
|
Displays the current viewport as it will be printed.
|
|
Print All Views
|
Prints all views, letting you change print settings first.
If no views are defined, prints the current viewport. This command uses the
current High Resolution Image Workshop settings.
|
|
Publish to HTML
|
Saves the active document as an HTML Web page. For details,
see
Publish to HTML.
|
|
Publish to PDF
|
Saves the active document as a PDF document. Specify the PDF
template to use and the format (U3D®, SMG, or preview image). For U3D format,
select additional options. For details, see
Publish to PDF.
|
|
Publish to 3DVIA
Studio
|
Saves the active document as a 3DVIA Studio project. For
details, see
Publish to 3DVIA Studio.
|
|
Send by E-mail
|
Sends the active document by e-mail as an SMG file or
self-extracting executable. For details, see
Send by E-mail.
|
|
Document
Properties
|
Lets you view and edit properties for the active document.
For details, see
Managing (Default) Document Properties.
|
|
Default
Document Properties
|
Lets you set default document properties, which are applied
to new documents. The settings apply to the current user. For details, see
Managing (Default) Document Properties.
|
|
View XML File
|
Opens the XML scene description file in your default XML
editor.
|
|
Close
|
Closes the active document.
|
|
Application
Preferences
|
Lets you set global Composer application settings for the
current user. For details, see
Accessing and Customizing Application Preferences.
|
|
Exit Composer
|
Exits Composer. You are prompted to save documents with
unsaved changes.
|
|
Recent
Documents
|
Lists files you have accessed recently. Click a file to open
it.
|