General |
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Name |
Lets you rename the
environment image. |
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Background
Type |
Environment or
Color. |
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Background
Color |
Sets the background color of
the 3D Viewport outside the environment sphere. |
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Refract Background |
For objects with solid-transparent
appearances, refracts the background color or backplate instead
of the environment. See Rendering Solid-Transparent
Appearances for more details. |
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Brightness |
Adjusts the overall brightness of the
environment image. |
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Rotation |
Rotates the environment image
on the environment sphere. |
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Location |
(Read-only.) Displays the
latitude and longitude of the simulated geo-location. |
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Date and Time |
(Read-only.) Displays the
month and time of day of the simulated geo-location. |
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Location, Time and
Date |
Lets you change the location,
date, and time of the simulated geo-location. |
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Sun Incline |
Use the slider next to
Time to set the angle of incoming
sunlight, and adjust the Time of day
accordingly. |
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Month |
Sets the time of year to
simulate. |
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Time |
Sets the time of day
simulated on a 24-hour clock. In combination with Month,
Latitude, and Longitude, Time determines
the Sun Incline. |
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Set Time to
Now |
Uses your system time for
Month and
Time. |
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Latitude |
Sets the longitude of the
location to simulate. |
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Longitude |
Sets the latitude of the
location to simulate. |
Sunlight |
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Haze |
Sets the amount of haze in
the simulated air. |
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Red-Blue
Shift |
Sets the degree of red or
blue shifting in the white balance of the simulated light,
relative to neutral sunlight (5500 Kelvin). |
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Saturation |
Sets the saturation of the
color shift (if any) of simulated light. |
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Horizon Blur |
Sets the degree to which the
horizon blurs out to simulate the visibility limits. |
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Sun
Brightness |
Sets the intensity of the
simulated sunlight. |
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Sun Diameter |
Sets the size of the solar
disk in the sky. |
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Sun Glow |
Sets the size and diffusion
of the glow around the sun's disk. |
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Floor Color |
Sets the floor plane
color. |
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Night Color |
Sets the night (ambient)
color. Ambient light is an artificial illumination level that
represents infinite diffuse reflections from all surfaces within
a 3D scene, ensuring that even surfaces without direct
illumination are visible. |
Advanced |
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Tone Mapping |
Brightness. Sets the luminance.
Higher values increase brightness; lower values decrease it.
Changes are made in real time. |
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Transform |
- Flatten Floor.
When selected, the environment is a half sphere. When
cleared, the environment is a full sphere.
- Size (meters).
Determines the radius of the environment sphere.
- Rotation.
Rotates the environment image on the environment sphere.
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Ground
Shadow Catcher |
- Enable.
Shows/hides the projection of shadows on the floor in
performance and raytrace modes.
- Shadow Intensity. Lightens or
darkens the environment floor shadow.
- Reflection.
Adjusts the visibility of the floor reflection where 0
is off and 1 is full reflection.
- Roughness.
Adjusts the roughness of the floor reflection where 0 is
crisp and 1 is rough.
- Advanced
Caustics
(Global Setting) .
Enables advanced algorithms used to replicate the
effects of focused and reflected light through solid
translucent objects or reflective objects.
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Preview
Options |
- Show Grid.
(Available only when Raytracing is off.) Shows/hides a
grid in the XZ-plane.
- Cull
below
Floor.
(Available only when
Preview mode is active.)
Hides any portion of the model that goes below the
floor.
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