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Annotation Properties

You can set annotation properties in the Properties pane.

Note: Not all properties apply to all actors.

See Also
Working with Annotations
Annotation Toolbar
CategoryProperty / Description
N/A
Name

Specifies the actor name. This name appears in the Collaboration or Assembly tree and is the default tooltip text.

Tooltip

Specifies the tooltip text that appears when you hover over the actor. The default is the actor name, but you can select a different property or meta-property, or type a text string. To type text, which itself can contain properties, select String and use the Tooltip string property.

Note: By default, labels attached to an actor display the actor's tooltip text. To change this behavior, modify the label's Text property.
Opacity

Specifies the opacity, from 0 (transparent) to 255 (solid).

Stay on top

Makes the collaborative actor visible even when a geometry actor covers it.

Auto show

Displays hidden annotation and measurement actors temporarily when you move the mouse pointer over the associated geometry actor. The annotation or measurement disappears when you hover over a different actor.

Note: The Collaboration tree does not reflect this temporary change of visibility.
Auto alignment

Specifies positions for collaborative actors with respect to their associated geometry actors: Perimetric, Circle, Rectangle, Bottom, Bottom and left, Bottom and right, Bottom and top, Top, Top and left, Top and right, Left, Left and right, Right, Free 2D, Free 3D.

Notes:
  • To align collaborative actors using magnetic lines, Auto alignment must be Free 2D or Free 3D. When dragged onto a magnetic line, an actor's Auto alignment is set to Free 2D automatically.
  • To ensure that cutting planes are applied to annotations, you must set Auto alignment to either Free 2D or to Free 3D.
Column format

Lists the x, y, and z coordinates vertically. To list the coordinates horizontally on one line, clear this property.

Text
Color

Specifies the text color.

Font

Specifies the font family, style, and size of actor text. The default font family is your machine's default font or Arial depending on Use default GUI font for text (Application Preferences - Viewport). The default size is specified by Font size ([Default] Document Properties - Paper Space).

Notes:
  • Font (size) and Size properties are linked.
  • When a font is not available in a vector image format, it is replaced by a default font. If the vector output is not acceptable, use a different font in Composer.
Size

Specifies the text size, in points. The default size is specified by Font size (in [Default] Document Properties - Paper Space).

Notes:
  • Font (size) and Size properties are linked.
  • Because Size is stored as pixels in Composer files, changing your screen resolution (DPI) changes rendered text sizes.

Size in paper space

Defines the font size in the paper space. When you resize the viewport or zoom the paper space, the text scales accordingly. To define text size as fixed in the viewport, clear this property.

Note: You can specify the default value using AnnotationRelativeComposer (for Composer) or AnnotationRelativePlayer (for Composer Player) on the Application Preferences - Advanced Settings page.

Parent (level)

Specifies the actor whose Text value is used as the annotation text. You can choose the selected actor (level 0) or any parent. For example, you can select a part or its parent assembly.

Text

Specifies which property or meta-property is displayed as the actor's text.

  • For annotations other than coordinate labels: To type text, which itself can contain properties, select String and use the Text string property.*
  • For coordinate labels: By default, this property is set to None. In this case, only the coordinates are displayed.
Text string

Specifies the text. To type multiple lines of text or to embed properties, click [...] to display the Text pane. See Text pane.

Font ratio

Specifies the size of the Quantity exponent text as a percentage of the callout text.

Attach
Type

Specifies the attachment line style. You can position the attach line by dragging the anchor at either endpoint.

Width

(Available when Attach Type is Line, Vertex, Model, Simple, User, or Arc tooltip.) Specifies the width of the attach line, in millimeters.

Color

(Available when Attach Type is Line, Vertex, Model, Simple, or User.) Specifies the attach color.

Line Type

(Available when Attach Type is Line, Vertex, Model, Simple, or User.) Specifies the attach line type.

End

(Available when Attach Type is Line, User, or Simple.) Specifies the attach extremity symbol.

Size

Specifies the size of the extremity, in millimeters.

Shape
Shape

Specifies the annotation or label shape.

Note: When the label orientation is set to Auto, if a measurement value overlaps the leader line and you set its label's shape to None, some padding will be applied around the measurement value to ensure that it remains easy to read.
Color

Specifies the shape border color.

Opacity

Specifies the shape border opacity.

Line
Width

Specifies the line width, in millimeters.

Opacity

Specifies the actor opacity (between 0 and 255).

Color

Specifies the line color.

Type

Specifies the line style.

Border
Show

Displays the border.

Width

Specifies the border line width, in millimeters.

Opacity

Specifies the border opacity (between 0 and 255).

Color

Specifies the border color.

Event
Link

Defines the action performed when a user clicks an actor or hotspot in the viewport or in vector image output.

To create an event link:

  1. Click in the Link field and then click [...].
  2. In the Select a Link dialog box, select a link type in the URL field, specify an appropriate target for that type, and then click OK.

    See Select a Link.

  3. To test the event in the viewport, disable Design Mode (status bar) and then click the actor or hotspot.
Measurement / GDT
Pre symbol, Middle symbol, Post symbol

Specifies the pre-, middle-, or post-position GD&T symbol.

Pre string, Middle string, Post string

Specifies the pre-, middle-, or post-position string.



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