Modifying 2D Spirals and 3D Helixes

Use EntityGrips or the Properties palette to modify 2D spirals and 3D helixes.

To modify 2D spirals and 3D helixes:

  1. Use EntityGrips to modify the following properties:
    • Axis position
    • Start point
    • Base radius
    • Top radius
    • Height
    • Direction in Z axis
  2. Use the Properties palette to modify other properties, such as:
    • Twist direction
    • Number of revolutions
    • Pitch
  3. You can also select a Constraint. This dimension remains constant when you create or modify helixes. For example:
    • Pitch. The pitch value is constant. As the height changes, the number of revolutions is calculated.
    • Revolutions. The number of revolutions is constant. As the height changes, the distance between revolutions is calculated.
    • Height. As the height changes with the EntityGrip, the number of revolutions is unchanged and the distance between revolutions is calculated.