Use EntityGrips or the
Properties palette to modify 2D spirals and 3D
helixes.
To modify 2D
spirals and 3D helixes:
-
Use
EntityGrips to modify the following properties:
- Axis position
- Start point
- Base radius
- Top radius
- Height
- Direction in Z axis
-
Use the Properties palette to modify other properties,
such as:
- Twist direction
- Number of revolutions
- Pitch
-
You can also select a Constraint. This dimension remains
constant when you create or modify helixes. For example:
- Pitch. The pitch value is constant. As the height
changes, the number of revolutions is calculated.
- Revolutions. The number of revolutions is
constant. As the height changes, the distance between revolutions is
calculated.
- Height. As the height changes with the
EntityGrip, the number of revolutions is
unchanged and the distance between revolutions is calculated.