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Working with Viewports on Sheets

The Viewport command creates and controls multiple tiled views on Sheets, called Viewports.

Use the following methods to create non-rectangular Viewports:

  • Convert a closed entity, such as a Circle, an Ellipse, a Spline, a Region, or a closed PolyLine into a Viewport.
  • Draw the Viewport boundaries in the same way as drawing a polyline.

You can combine Viewports of different shapes to create various Viewport configurations within a Sheet.

Example:

Viewports on Sheets are different than ViewTiles in model workspace which are created using the ViewTiles command.

You can create, erase, move, copy, scale, and stretch Viewports on Sheets.

  You cannot use the Viewport command in the Model tab.

To activate a Sheet:

  • Click a Sheet tab (if the Model tab is active).

To create a rectangular Viewport:

  1. Type Viewport at the command prompt.
  2. Click in the graphics area to set the first and second Viewport corner.

To create two, three, or four rectangular Viewports:

  1. Type Viewport at the command prompt.
  2. Specify the 2, 3, or 4 option depending on how many viewports you want to add to the current Sheet.
  3. Specify an option for the arrangement (Horizontal or Vertical, for example).

    2 Viewports:    

    3 Viewports:            

    4 Viewports:      

  4. Click in the graphics area or type a value to set the corners of the viewport, or specify the Fit option.

To create a Viewport that fills the Sheet to the edges of the printable area:

  1. Type Viewport.
  2. Specify the Fit option.

    When the printable area is turned off, the Viewport fits the entire Sheet.

To convert a closed PolyLine, Circle, Ellipse, closed Spline, or Region into a non-rectangular Viewport:

  1. Type Viewport.
  2. Specify the Entity option.
  3. In the graphics area, select the entity to convert into a Viewport.

To create a non-rectangular Viewport with a polygonal boundary:

The Polygonal option lets you draw an irregular shape that defines the boundary of a Viewport.

  1. Type Viewport.
  2. Specify the Polygonal option.
  3. Click in the graphics area to set the first point that defines the boundary.
  4. Define the rest of the boundary. Do one of the following:
    • Click in the graphics area to specify additional points.
    • Specify the Arc option. Follow the prompts to create arc segments for the Viewport boundary. The options for creating arc segments are similar to those of the PolyLine command.
    • Specify the Length option. Follow the prompts to create a line segment of a specified length at the same angle as the previous segment. This option is useful to append a straight segment of a specified length tangent to a previous arc segment.
    • Specify the Close option to close the boundary.
    • Specify the Undo option to undo the most recent segment during the creation of the Viewport boundary.

To turn on Viewports:

  1. Type Viewport.
  2. Specify the On option.
  3. In the graphics area, select the Viewports to turn on.

    The model displays in the selected Viewports.

To turn off Viewports:

  1. Type Viewport.
  2. Specify the Off option.
  3. In the graphics area, select the Viewports to turn off.

    The model does not display in the selected Viewports.

To set Viewport print options:

  1. Type Viewport.
  2. Specify the Shaded view option.
  3. Specify an option:
    • Current display. Prints the Viewport as it is displayed on screen.
    • Hidden. Prints the Viewport with hidden lines removed.
    • Rendered. Prints the Viewport rendered.
    • Wireframe. Prints the Viewport as wireframe.
  4. In the graphics area, select the Viewports to which the settings should apply.

To lock or unlock a Viewport:

The Lock option prevents changes to the zoom scale factor when you work in locked Viewports in Model workspace.

  1. Type Viewport.
  2. Specify the Lock option.
  3. Specify On to lock or Off to unlock.
  4. In the graphics area, select the Viewports to which the settings should apply.

To restore Viewport configurations saved using the Viewport command:

  1. Type Viewport.
  2. Specify the Restore option.
  3. Do one of the following:
    • Type the name of the Viewport configuration to restore.
    • Specify the ? option to list Viewport configurations.
    • Specify the Active model configuration option.

To align the view in one Sheet Viewport with the view in another Viewport:

  1. Activate a Sheet tab and the Sheet workspace.
  2. Click View > View Tiles > Horizontal or View > View Tiles > Vertical (or type Viewport).
  3. Specify the Align option.
  4. Specify Horizontal or Vertical alignment mode.
  5. In a Viewport area, specify the base point for the alignment.
  6. In another Viewport area, specify the point to which to align the Viewport from step 5 to.

    The Viewport from step 5 aligns either horizontally or vertically.

  Use EntitySnaps when specifying the base point and alignment point to reference existing geometry. Make sure Ortho Mode is turned on when moving a Viewport that you have already aligned to another one.

Access

Command: Viewport



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