Refract Background is a project property. If you turn it on
or off, the change applies only to the active project.
Typically, the refractive rays in a scene are computed from the HDR
environment, whether it is visible or not. However, if the HDR environment is hidden
by a backplate or background color, problems can occur when you render objects with
solid-transparent appearances.
For example, this scene shows a glass with a solid-transparent appearance.
Because the HDR environment is visible, the background and lighting come from the
same source. The transparency is plausible.
If you render the same scene with a backplate or a background color, the HDR
environment is not visible. If
Refract
Background is off, the transparency effect is broken because the
color from the invisible HDR environment still passes through the transparent
glass.
|
|
Backplate Refract Background
off
|
Background color Refract Background
off
|
If
Refract Background is on, the
software computes the refractive rays from the backplate or the background color.
The reflections and illumination are derived from the HDR environment. The results
are much more plausible.
|
|
Backplate Refract Background
on
|
Background color Refract Background
on
|
To turn
Refract Background on or off: