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Traverse Bodies (C++/CLI)

This example shows how to traverse bodies.


// BodyTraversal.cpp : main project file.


// Preconditions: Model document is open.


// Postconditions: None



#include "stdafx.h"


using namespace System;

// Add the SOLIDWORKS primary interop assemblies to the references

using namespace SOLIDWORKS::Interop::sldworks;

using namespace SOLIDWORKS::Interop::swconst;


int main(array<System::String ^> ^args)


ISldWorks^    swApp;


swApp = gcnew SldWorksClass;


if (! swApp) {




swApp->UserControl = true;

swApp->Visible = true;


IModelDoc2^  swModel;

swModel = swApp->IActiveDoc2;


if (! swModel) {




IModelDocExtension^     swModelExtension;

swModelExtension = swModel->Extension;


String^            strModelTitle;

swDocumentTypes_e  nDocumentType;


strModelTitle = swModel->GetTitle();

nDocumentType = (swDocumentTypes_e)swModel->GetType();


if (nDocumentType != swDocumentTypes_e::swDocPART) {




IPartDoc^   swPart = nullptr;

swPart = (IPartDoc^)swModel;


array<Object^>^  aBodies;


aBodies = safe_cast<array<Object^>^>(swPart->GetBodies2((int)swBodyType_e::swSolidBody, true));




for each (IBody2^ swBody in aBodies) {

System::Console::WriteLine("Old name = " + swBody->Name);

swBody->Name = swBody->Name + "_renamed";

bool bSelected = swModelExtension->SelectByID2(swBody->Name, "SOLIDBODY", 0.0, 0.0, 0.0, true, 0, nullptr, (int)swSelectOption_e::swSelectOptionDefault);

System::Console::WriteLine("New name = " + swBody->Name);

IFace2^   swFace = nullptr;

//swFace = (IFace2^)swBody->GetFirstFace();

swFace = swBody->IGetFirstFace();

while (swFace != nullptr) {

int iNumEdges = swFace->GetEdgeCount();

//swFace = (IFace2^)swFace->GetNextFace();

swFace = swFace->IGetNextFace();




bool bStatus = swModel->EditRebuild3();




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