 | Align Camera on Face | Orients the model so the selected actor face is parallel to the viewport. To align to a face: - Activate this mode.
-
Position your mouse so the red arrow is normal to the desired face.
-
Click the face.
- Press
Esc to exit the tool.
|
 | Align Camera Front/Back
| Orients the model to a predefined camera view. To swap between symmetric views (for example, Front and Back views), click the tool again. These tools also zoom to fit the model, or when actors are selected, zooms to the selection. |
 | Align Camera Right/Left
|
 | Align Camera Top/Bottom
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 | Align Camera 3/4 X+ Y+ Z+ |
 | Align Camera 3/4 X+ Y- Z+ |
 | Align Camera 3/4 X- Y- Z+ |
 | Align Camera 3/4 X- Y+ Z+ |
 | Custom 1
| Orients the model to a user-defined camera view. For details, see
(Default) Document Properties - Viewport.
Note:
(o) next to the view name indicates an orthogonal view (no perspective).
|
 | Custom 2
|
 | Custom 3
|
 | Custom 4
|
 | Select Mode
| Selects actors when you click in the viewport. This is the default mode.
- To select an actor, click it.
- To add an actor to the selection (multi-select), press
Ctrl. The mouse pointer changes to
.
- To invert the selection of an actor, press
Shift. The mouse pointer changes to
.
- To select all visible actors completely inside a selection box, drag from right to left. The mouse pointer changes to
.
- To select all visible actors inside or touching the border of a selection box, drag from left to right. The mouse pointer changes to
.
Notes:
The following modes are always available:
- Rotation mode - Right mouse button
- Pan mode - Middle mouse button
- Zoom mode - Mouse wheel
|
 | Select by Color | Selects all actors of the same color.
|
 | Select Instances | Selects all instances of the selected geometry instance. When you select an actor that is not an instance, only that actor is selected. |
 | Select Inside Sphere | Selects all actors fully contained by a spherical selection window. Click to place the center of the sphere, drag to change the sphere size, and then click again to finish the selection.
|
 | Select Across Sphere | Selects all actors that are contained by or intersect a spherical selection window. Click to place the center of the sphere, drag to change the sphere size, and then click again to finish the selection.
|
| Select Adjacent Parts | Selects all parts that are in contact with, or that intersect, the currently selected part. Note:
This command is available only when one or several parts (i.e. geometry actors) are selected.
|
| Select All Actors | Selects all visible actors, both collaborative and geometry.
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 | Invert Selection | Selects unselected actors and clears selected actors.
|
| Unselect Hidden and Ghosted Actors | Removes hidden and ghosted actors from the current selection.
|
 |
Select Actors Not Published to 3DVIA Studio | Selects all collaborative actors not supported by
Publish to 3DVIA Studio . For example, use this command to hide or delete all unsupported actors, or simply to see what actors will not export, before publishing to 3DVIA Studio.
|
 | Select Geometry Filter | Lets you select geometry actors. When cleared, you cannot select parts but you can select assemblies when
Assembly Selection Mode is enabled.
|
 | Select Collaboration Filter | Lets you select or deselect collaborative actors. Select this option to make collaborative actors appear in the selection. |
 | Rotate Mode
| Rotates the camera when you left-click and drag in the viewport. By default, rotation is relative to the vertical axis. Clicking a geometry actor and dragging rotates the camera around the clicked point
. Otherwise, rotation is around the center of the viewport. - To rotate freely, without respect to the orientation of the vertical axis, press
Ctrl while dragging.
- To rotate the view point from which you observe the model, press
Shift while dragging.
- To roll about the clicked point
or center of the viewport, press
Alt while dragging.
|
 | Pan Mode
| Moves the camera across the scene when you left-click and drag in the viewport. To pan the paper space, press
Ctrl while dragging.
|
 | Zoom Mode
| Zooms the 3D space when you left-click and drag in the viewport. Zooming affects 3D actors only. This zoom method moves the camera, which lets you penetrate geometry.
|
 | Zoom Area Mode
| Creates a zoom region when you left-click and drag in the viewport.
- To zoom in, drag left-to-right.
- To zoom out, drag right-to-left.
|
 | Fly Through Mode
| Moves the camera as though you were flying. To move closer to the model, hold down the left mouse button. To move farther away, hold down the right mouse button. To control the speed of the fly-through effect, press the
Up Arrow or
Down Arrow keys. |
 | Inertia Mode
| Causes the camera to continue moving after you rotate or pan the model. The faster you rotate or pan, the more the model moves when you stop.
Note:
Selecting
Inertia Mode also selects
Rotate Mode , but you can then change the mode and
Inertia Mode stays enabled.
|
 | Zoom Fit All | Fits the entire scene while keeping the same camera direction.
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 | Zoom Selection | Zooms to the selected actors while keeping the same camera direction.
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 | 'Fly-With' Mode (Translate keeping distance)
| Attaches the camera target
to the selected actor and sets
camera properties as follows:
Property
| Enabled
|
---|
Roll
|  | Pitch
| | Yaw
| | Lock distance to target
|  | The camera follows the attached actor at constant distance.
Note:
Setting this mode clears all camera animation keys for this camera.
|
 | 'Target' Mode (Follow keeping position)
| Attaches the camera target
to the selected actor and sets
camera properties as follows:
Property
| Enabled
|
---|
Roll
| | Pitch
|  | Yaw
|  | Lock distance to target
| | The camera remains stationary but tracks the movement of the attached actor.
Note:
Setting this mode clears all camera animation keys for this camera.
|
 | 'Move-With' Mode (Rigid attachment)
| Attaches the camera
and target
to the selected actor and sets
camera properties as follows:
Property
| Enabled
|
---|
Roll
|  | Pitch
|  | Yaw
|  | Lock distance to target
| Not enabled, but the distance between camera and target does not change because both the camera and target are attached to the same actor. | The camera moves in lock-step with the attached actor.
Note:
Setting this mode clears all camera animation keys for this camera.
|
 | 'Free' Mode (Detach)
| Detaches the camera
and target
from its attached actors and sets
camera properties as follows:
Property
| Enabled
|
---|
Roll
|  | Pitch
|  | Yaw
|  | Lock distance to target
| | The camera can move freely in the viewport.
Note:
Setting this mode clears all camera animation keys for this camera.
|
 | Attach Target to Selection | Attaches the camera target
to the selected actor. The target moves with the actor. The target does not necessarily have to be located on the actor.
Notes:
- In animation mode, this command creates a camera key at the current time.
- You can also attach a camera target to an actor by dragging the target anchor
while pressing
Alt. Dragging
without
Alt moves the target anchor without changing the actor attachment.
|
 | Attach Center to Selection | Attaches the camera
to the selected actor. The camera moves with the actor. The camera does not necessarily have to be located on the actor.
Notes:
- In animation mode, this command creates a camera key at the current time.
- You can also attach a camera to an actor by dragging the camera anchor
while pressing
Alt. Dragging
without
Alt moves the camera without changing the actor attachment.
|
 | Detach Target
| (Available when the camera target is attached to an actor.) Detaches the camera target
from the attached actor. The target anchor no longer moves with the actor.
Notes:
- In animation mode, this command creates a camera key at the current time.
- You can also detach targets by dragging the target anchor
while pressing
Alt onto empty viewport background (not on an actor).
|
 | Detach Center
| (Available when the camera center is attached to an actor.) Detaches the camera
from its attached actor. The camera no longer moves with the actor.
Notes:
- In animation mode, this command creates a camera key at the current time.
- You can also detach cameras by dragging the camera anchor
while pressing
Alt onto empty viewport background (not on an actor).
|
 | Add Camera | Creates a new camera actor at the current viewport camera position. Make sure you set the viewport camera orientation the way you want it before creating the camera to avoid having to redefine the camera's initial orientation.
Notes:
- Cameras are listed in the
Collaboration pane under
Cameras
. - To make a camera the viewport camera, set the viewport
Camera property. Camera commands in the
Attach Camera
menu operate on the current camera of the active viewport, not the newly created camera. Note that the
Camera property is animatable, so the viewport camera can change depending on the timeline position.
- Set camera properties in the
Properties pane.
- When only one camera (
Camera) is defined, its animation keys are shown in the timeline regardless of camera visibility. When multiple cameras are defined, animation keys are shown only for visible cameras. Change camera visibility by toggling its check box in the Collaboration pane.
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