Use the Mirror Feature PropertyManager to mirror features. In parts, you can mirror faces, features, and bodies. In assemblies, you can mirror assembly features.
Mirror Face/Plane
(Available in parts and assemblies.)
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Mirror Face/Plane
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Specifies the plane to mirror
about. Select a plane or planar face.
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Features to Mirror
(Available in parts and assemblies.)
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Features to Mirror
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Specifies the features to mirror.
Select one or more features.
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Faces to Mirror
(Available only in parts.) Useful with imported models where only the
faces that make up the feature were imported, and not the feature itself.
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Faces to Mirror
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Specifies the faces to mirror. In the graphics area, select the faces that
make up the feature you want to mirror.
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Bodies to Mirror
(Available only in parts.)
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Solid/Surface Bodies to
Mirror
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Specifies the solid bodies and
surface bodies to mirror. Select one or more
bodies.
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Options
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Geometry Pattern |
Mirrors only the geometry (faces
and edges) of the features, rather than solving the whole feature.
You must select this option when, in a
multibody part, you mirror features of one body onto another
body.
The geometry pattern option speeds up the
creation and rebuilding of the feature. However, you cannot
create geometry patterns of features that have faces merged with
the rest of the part.
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Merge solids
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(Available when mirroring solid
bodies.) Merges the seed and mirrored solid bodies into one solid
body. |
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Knit surfaces
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(Available when mirroring surface
bodies.) Merges the seed and mirrored surface bodies into one
surface body. |
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Propagate visual properties
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Mirrors the visual properties
(such as colors, textures, and cosmetic thread data) of the seed
item to the mirrored item. |
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Full
preview |
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Partial preview |
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Feature Scope
(Available when you mirror features in assemblies or multibody
parts.) Specifies which bodies or components you want the feature to affect.
- For multibody parts, see Feature
Scope in Multibody Parts.
- For assemblies, see Feature Scope in
Assemblies.