To display the 3D Viewport tab
of the Options dialog box, click , and click 3D Viewport.
Render Engine
Specify which render engine to use.
Both render engines are designed to produce outputs that look as
visually consistent with each other as possible. However, their outputs do not look
identical. Typically, you switch between render engines to decide which one you
prefer, and then continue using the preferred one indefinitely.
If you change from one render engine to another, you need to
restart SOLIDWORKS Visualize for the change to take
effect.
NVIDIA Iray |
Typically selected by users with
any graphics cards except AMD graphics cards. |
AMD
Radeon ProRender |
Typically selected by users with
AMD graphics cards. This render engine does not
support network rendering by Boost.
|
Stellar Physically Correct |
Yields photo-realistic rendering
results. Stellar
Physically Correct uses the Deep Learning AI
Denoiser for optimal rendering performance. It is designed to
run on high-performance devices like GPUs or multicore
CPUs.
|
Render Device
CPU |
(Available for NVIDIA
Iray render
engine).
Specifies the use of the central processing units (CPUs) within your
computer when rendering the data into 3D scenes.
CPU Load (%)
|
Specifies the maximum workload of the
CPU. Choose less than 100% to ensure that your computer
stays responsive for other tasks while rendering.
|
|
CUDA-enabled GPUs |
(Available for NVIDIA
Iray render
engine).
Specifies the use of CUDA-enabled NVIDIA graphics processor units
(GPUs) within your computer to accelerate image creation when
rendering the data into 3D scenes. Only available if you have at
least one valid CUDA-enabled NVIDIA GPU. From the list, select one
or more GPUs. |
ProRender Compatible GPUs |
(Available for AMD Radeon
ProRender render
engine).
Specifies the use of ProRender-compatible graphics processor units
(GPUs) within your computer to accelerate image creation when
rendering the data into 3D scenes. Only available if you have at
least one valid ProRender-compatible GPU. From the list, select one or
more GPUs. |
Use same for
Render
Wizard
|
Uses the options specified above for offline renders
using the
Render
Wizard.
|
Render Mode
These render mode options apply to output renders that you run from
the Output Tools dialog box.
Live |
Provides faster rendering by
blocking access to the application during the rendering process.
This option can be useful when you use computers with minimum
recommended configurations. |
Background |
Lets you continue working in the
application during the rendering process. Performance might slow
down, especially on computers with minimum recommended
configurations. |
Tiling Strategy
SOLIDWORKS
Visualize uses tiling
to
limit the amount of GPU memory used for
rendering,
then
combines the tiles into
one
large image. There are limitations to tiling. It performs slower and there are some
effects (for example, camera post processing) that are not continuous at the tile
boundaries and yield artifacts in the resulting image. You can
specify
how much SOLIDWORKS Visualize
uses
tiling:
Choose value recommended for your system
configuration.
SOLIDWORKS Visualize probes the GPU memory and suggests a preset.
Tiling
Strategy.
Specify an
option:
Disable |
Disables tiling even for large images. This setting
may lead to out-of-memory errors during rendering. Use this
option for GPUs with a lot of VRAM. |
Optimistic |
Uses
tiling for images larger than 33,177,600 pixels (8K). Use this
option
for GPUs with a lot of
VRAM. |
Default |
Uses tiling for images larger
than 8,294,400 pixels (4K).
Use this
option
for
entry-level
GPUs. |
Conservative |
Uses tiling for images larger
than 2,073,600 pixels (2K).
This
option uses tiling
extensively
to prevent out-of-memory errors.
Use this
option
for
entry-level
GPUs. |
Realtime Options
Auto
Pause |
Pauses realtime raytracing when
the application loses focus. When it regains focus, the raytrace
picks up from where it left off. This helps to save some of the
computer's performance for another program that gains focus. |
Image
Filtering |
Reduces the noise of pixels in the
rendering. It turns on a noise reduction
technique for the first 50 passes of calculation, then turns it
off. At 100 passes, an image filter is applied to completely
remove noise.
This option slows the calculation rate of each
pass, but speeds up the appearance of a complete
image.
|
Maximum Resolution
Maximum Resolution |
The resolution (in pixels, width
x height) of the 3D Viewport and output snapshots. |
Fast Rendering Mode
These options apply only when you select Fast Rendering Mode.
Render Passes |
The limit of accumulation
iterations for the Fast Rendering Mode to stop rendering. This limit
is used for rendering in the Viewport and offline renderings at the
same time. |
Denoiser
Initialize Denoiser |
Shows the Denoiser functionality
in the SOLIDWORKS Visualize interface. Denoiser requires a certain
amount of video RAM even if it is not enabled or currently being
used. When cleared, the Denoiser functionality is not available and
no resources are used by it. |
Show
Button in Main Toolbar |
Shows the Denoiser
tool in the main
toolbar. When cleared, you can control the Denoiser with
and with the keyboard shortcut D. |
Allow
denoising from pass |
Specifies at what pass the scene
starts using the Denoiser. |
Interactivity Acceleration Mode
When in Fast or Accurate mode, the following options are
available:
Steady |
No accelerating technique is
used. |
Blended |
Blended causes the scene to automatically switch to
Preview mode whenever
you do anything – such as moving the camera or model, playing an
animation, dragging a material, or clicking the mouse in the
Viewport. When you stop clicking or moving
the mouse, the scene blends into the raytrace mode you have
selected (Fast or
Accurate).
|
Downscaled |
Reduces the viewport size during
interaction. This option improves interactivity but with lower
interactive image quality. |
Display Options
World
Axes |
(Preview render
mode
only).
Shows or hides the world XYZ-axes. |
Model
Bounding Boxes |
(Preview render
mode
only).
Shows or hides bounding boxes around models. A bounding box is the
smallest regular shaped box that encloses a 3D object. |
Parts
Bounding Boxes |
(Preview render
mode
only).
Shows or hides bounding boxes around parts in models. |
Show
Selection Outline |
Shows or hides the highlight that
appears around active selections. The highlight is useful for
showing what is currently selected. |
Show
Camera Icons |
(Preview render
mode
only).
Shows or hides icons showing the locations of existing cameras in
the scene. |
Show
Watermark |
|