Load
|
Loads the assembly-tree structure and geometry for products (
.smgProj and .smgXml
files). When this option is cleared, only the tree structure is
loaded. To reduce memory usage, clear this option for large models
or when working with only a portion of a model. |
Visible actors only
|
Loads geometry for visible actors only. |
Show only first level assembly tree
|
(Available when Load is cleared.) Loads
the root and first-level tree structure only (not sub-products or
geometry).
Note:
When you double-click an assembly or a part
node in fully shattered structures (i.e. when you click the
red icon that identifies it), only one level is loaded. To
load all levels, right-click and click or in the ribbon click .
When this option is cleared, the entire assembly structure is
loaded. |
Use level of detail
|
Specifies the default actor mesh detail to load. For example, a
screw can have a lower level of detail (LOD) in a car context
than in an engine context. Select one of the following:
-
Based on bounding box - The LOD
is based on the size of the geometry as compared to the
entire model.
-
Low
-
Medium
-
High
You can define multiple LODs from Sync during the
conversion process to Composer format. When opening an SMG file
with LOD in the different Composer products, each actor's
geometry is chosen as a function of the size of the actor
compared to the full model size. Note that when resaving the
file, only the current LOD is saved. Moreover, the refinement
specified in Input settings is used for the higher LOD.
Sub-levels are automatically defined.
|
Load on visibility
|
In loading-on-demand mode ( ), loads actor geometry when a product is not loaded
and visibility is activated. |