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About Copy/Paste

Copy/Paste commands let you copy, cut, and paste collaborative and geometry actors. You can also paste text and images from other applications into Composer Player to create labels and 2D panels, respectively.

This page discusses:

About the Copy/Paste Mechanisms

This topic provides general information regarding how copy/paste works in Composer Player.

  • Copy/cut/paste for collaborative actors uses the Windows clipboard, so you can copy/cut/paste collaborative actors across Composer Player documents, and even across Composer applications.
  • You cannot copy/cut/paste the following collaborative actors: cutting planes, grids, cameras, coordinate systems, paths, intersection lines, BOM tables, ground, and compass.
  • You cannot paste Composer actors into other applications.
  • In Composer Player, you can only paste collaborative actors that can be authored in Composer Player and for which you have the required right. (See Viewing the Rights Granted for the Active Document.) For example, you cannot paste arrows because you cannot create arrows in Composer Player, but you can paste labels when you have the Annotations right.
Tip: If pasted actors are not visible in the current viewport, use Zoom Selection or Zoom Fit All .

Paste Results

Paste results depend on the content. This topic provides information on what results you should expect when pasting content from the clipboard.

Clipboard Content Paste Result
Collaborative actor New actor of same type named Copy n of original_name.
Note: You can copy/paste collaborative actors across Composer documents, and even across Composer applications.
Image of supported format (BMP, JPG, etc.) New image 2D panel named Pasted Image n.
Text New label named Pasted Label n.

Paste Location

The location of pasted actors in the viewport depends on the content type and whether the actor is associated with (attached to) geometry. This topic provides information on paste location depending on clipboard content.

Clipboard Content Paste Location
2D collaborative actor

Preserves location with slight offset from the original actor:

3D collaborative actor with no associationPreserves location. When the original actor is present at that location, the copy completely overlaps the original.
3D collaborative actor with association: Associated actor found (GUID match)Preserves location in the associated actor's local coordinate system.
3D collaborative actor with association: Associated actor not foundArranges pasted actors in a circle around the viewport center to facilitate reattachment.
Text and images from other applications Creates actors in the viewport at the current mouse position.


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