Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface.
You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.
For a solid loft, the first and last profiles must be model faces or faces created by split lines, planar profiles, or surfaces.
There are several ways to manipulate, edit, and view lofts.